static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.GUILayer(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.GUILayer __cl_gen_ret = new UnityEngine.GUILayer(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUILayer constructor!")); }
static int _m_HitTest(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GUILayer __cl_gen_to_be_invoked = (UnityEngine.GUILayer)translator.FastGetCSObj(L, 1); try { { UnityEngine.Vector3 screenPosition; translator.Get(L, 2, out screenPosition); UnityEngine.GUIElement __cl_gen_ret = __cl_gen_to_be_invoked.HitTest(screenPosition); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }