public static UnityEngine.KeyCode ToKey(this UnityEngine.EventModifiers modifier, bool returnLeftButton = true) { switch (modifier) { case UnityEngine.EventModifiers.Alt: return(returnLeftButton ? UnityEngine.KeyCode.LeftAlt : UnityEngine.KeyCode.RightAlt); case UnityEngine.EventModifiers.CapsLock: return(UnityEngine.KeyCode.CapsLock); case UnityEngine.EventModifiers.Command: return(returnLeftButton ? UnityEngine.KeyCode.LeftCommand : UnityEngine.KeyCode.RightCommand); case UnityEngine.EventModifiers.Control: return(returnLeftButton ? UnityEngine.KeyCode.LeftControl : UnityEngine.KeyCode.RightControl); case UnityEngine.EventModifiers.Numeric: return(UnityEngine.KeyCode.Numlock); case UnityEngine.EventModifiers.Shift: return(returnLeftButton ? UnityEngine.KeyCode.LeftShift : UnityEngine.KeyCode.RightShift); default: return(UnityEngine.KeyCode.None); } }
static int get_modifiers(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.InputEvent obj = (FairyGUI.InputEvent)o; UnityEngine.EventModifiers ret = obj.modifiers; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index modifiers on a nil value")); } }
static int set_modifiers(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Event obj = (UnityEngine.Event)o; UnityEngine.EventModifiers arg0 = (UnityEngine.EventModifiers)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventModifiers)); obj.modifiers = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index modifiers on a nil value")); } }
public static KeyModifiers GetKeyModifiers(UModifiers keyModifiers) { KeyModifiers value = 0; if (keyModifiers.HasFlag(UModifiers.Shift)) { value |= KeyModifiers.Shift; } if (keyModifiers.HasFlag(UModifiers.Control)) { value |= KeyModifiers.Control; } if (keyModifiers.HasFlag(UModifiers.Alt)) { value |= KeyModifiers.Alt; } if (keyModifiers.HasFlag(UModifiers.FunctionKey)) { value |= KeyModifiers.Super; } if (keyModifiers.HasFlag(UModifiers.CapsLock)) { value |= KeyModifiers.CapsLock; } if (keyModifiers.HasFlag(UModifiers.Numeric)) { value |= KeyModifiers.NumLock; } return(value); }
public virtual bool KeyCallback(uint eventMask, char _, UnityEngine.KeyCode __, UnityEngine.EventModifiers ___) { return(Perform(eventMask == InputEvent.KeyRepeat)); }