static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.CustomRenderTextureUpdateZone(); ins = (UnityEngine.CustomRenderTextureUpdateZone)o; return(ins); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.CustomRenderTextureUpdateZone instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.CustomRenderTextureUpdateZone[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static void set_needSwap_4(ref object o, object v) { UnityEngine.CustomRenderTextureUpdateZone _o = (UnityEngine.CustomRenderTextureUpdateZone)o; _o.needSwap = (System.Boolean)v; }
static void set_passIndex_3(ref object o, object v) { UnityEngine.CustomRenderTextureUpdateZone _o = (UnityEngine.CustomRenderTextureUpdateZone)o; _o.passIndex = (System.Int32)v; }
static void set_rotation_2(ref object o, object v) { UnityEngine.CustomRenderTextureUpdateZone _o = (UnityEngine.CustomRenderTextureUpdateZone)o; _o.rotation = (System.Single)v; }
static void set_updateZoneSize_1(ref object o, object v) { UnityEngine.CustomRenderTextureUpdateZone _o = (UnityEngine.CustomRenderTextureUpdateZone)o; _o.updateZoneSize = (UnityEngine.Vector3)v; }