static int _m_GetPixels32(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CubemapArray gen_to_be_invoked = (UnityEngine.CubemapArray)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.CubemapFace>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.CubemapFace _face; translator.Get(L, 2, out _face); int _arrayElement = LuaAPI.xlua_tointeger(L, 3); var gen_ret = gen_to_be_invoked.GetPixels32(_face, _arrayElement); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.CubemapFace>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.CubemapFace _face; translator.Get(L, 2, out _face); int _arrayElement = LuaAPI.xlua_tointeger(L, 3); int _miplevel = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.GetPixels32(_face, _arrayElement, _miplevel); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CubemapArray.GetPixels32!")); }
static StackObject *GetPixels32_6(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @arrayElement = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CubemapFace @face = (UnityEngine.CubemapFace) typeof(UnityEngine.CubemapFace).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.CubemapArray instance_of_this_method = (UnityEngine.CubemapArray) typeof(UnityEngine.CubemapArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetPixels32(@face, @arrayElement); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }