public override void OnStateEnter(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, int layerIndex) { if (!OnExit) { ReturnToPool(animator); } }
static StackObject *OnStateIK_11(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Experimental.Director.AnimatorControllerPlayable controller = (UnityEngine.Experimental.Director.AnimatorControllerPlayable) typeof(UnityEngine.Experimental.Director.AnimatorControllerPlayable).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 layerIndex = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.AnimatorStateInfo stateInfo = (UnityEngine.AnimatorStateInfo) typeof(UnityEngine.AnimatorStateInfo).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Animator animator = (UnityEngine.Animator) typeof(UnityEngine.Animator).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 5); UnityEngine.StateMachineBehaviour instance_of_this_method; instance_of_this_method = (UnityEngine.StateMachineBehaviour) typeof(UnityEngine.StateMachineBehaviour).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.OnStateIK(animator, stateInfo, layerIndex, controller); return(__ret); }
static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.AnimatorStateInfo(); ins = (UnityEngine.AnimatorStateInfo)o; return(ins); }
public override void OnStateEnter(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, int layerIndex) { if (IsActive) { UnityEngine.Debug.Break(); } }
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (CallbackOption == AnimatorStateCallbackOption.Exit || (!didExecute && (IsGuaranteedToCallOnExit || NormalizedDelay >= 1))) { OnExecute(animator, stateInfo, layerIndex); } }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { didExecute = false; if (CallbackOption == AnimatorStateCallbackOption.Start || (UpdateZeroCanCallOnStart && NormalizedDelay == 0)) { OnExecute(animator, stateInfo, layerIndex); } }
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (CallbackOption != AnimatorStateCallbackOption.Update) { return; } clampedNormalizedTime = stateInfo.normalizedTime % 1; if (!didExecute && clampedNormalizedTime >= NormalizedDelay) { OnExecute(animator, stateInfo, layerIndex); } }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.AnimatorStateInfo instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.AnimatorStateInfo[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static StackObject *get_normalizedTime_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AnimatorStateInfo instance_of_this_method = (UnityEngine.AnimatorStateInfo) typeof(UnityEngine.AnimatorStateInfo).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); var result_of_this_method = instance_of_this_method.normalizedTime; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Float; *(float *)&__ret->Value = result_of_this_method; return(__ret + 1); }
private void OnExecute(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { didExecute = true; Execute(animator, stateInfo, layerIndex); }
protected abstract void Execute(Animator animator, AnimatorStateInfo stateInfo, int layerIndex);