public static bool DeleteChangeSetsIsValid(UnityEditor.VersionControl.ChangeSets changesets) { return(Internal_DeleteChangeSetsIsValid(changesets.ToArray())); }
internal static Task RevertChangeSets(UnityEditor.VersionControl.ChangeSets changesets, RevertMode mode) { return(Internal_RevertChangeSets(changesets.ToArray(), mode)); }
public static Task DeleteChangeSets(UnityEditor.VersionControl.ChangeSets changesets) { return(Internal_DeleteChangeSets(changesets.ToArray())); }