private static UnityEditor.AddressableAssets.Settings.AddressableAssetGroup FindOrCreateGroup(string groupName) { var group = settings.FindGroup(groupName); if (group is null) { group = settings.CreateGroup(groupName, false, false, true, settings.DefaultGroup.Schemas); } return(group); }
private static UnityEditor.AddressableAssets.Settings.AddressableAssetGroup FindOrCreateGroup(string groupName) { return(settings.FindGroup(groupName) ?? settings.CreateGroup(groupName, false, false, true, settings.DefaultGroup.Schemas)); }