// Update is called once per frame void Update() { PhaseLoop(); //Placed just after they've bought a city, make a new event: var gameEvent = new GameEvent("BUY_CITY", boughtCityValue); //Log it to the file UnityDebug.Log(gameEvent.ToJsonString()); if (step == 1) { steps.StepOne(); } else if (step == 2) { steps.StepTwo(); } else if (step == 3) { steps.StepThree(); } else { EndGame(); } //myLogger.Log(EndGame, ""); //foreach (var player in players) //{ // //Check if the game has been won: // int playerScore = player.playerBuildings.Count; // //Step Two trigger // if (playerScore > 7) // step = 2; // //myLogger.Log(EndGame, ""); // //End game if needed // if (playerScore > 17) // EndGame(); // //myLogger.Log(EndGame, ""); //} //if (Score >= 17) //{ // Endgame(); //} //if (Score >= 17) //{ // Endgame(); //} }
public static void Info(string message) { if (UseNewLogging) { QudDebug.buildLog.Info(Format(message)); } else { UnityDebug.Log(Format(message, "Info")); } }
public static void Info(string message) { if (!PerformDebugging) { return; } if (UseNewLogging) { QudDebug.gameLog.Info(Format(message), EmptyArgs); } else { UnityDebug.Log(Format(message, "Info")); } }