IEnumerator ProcessTest(ChannelType channelType) { LogText.text = "ProcessTest(" + channelType + ")\n"; // Create communicator var communicator = UnityCommunicatorFactory.Create(); { var channelFactory = communicator.ChannelFactory; channelFactory.Type = ChannelType.Tcp; channelFactory.ConnectEndPoint = new IPEndPoint(IPAddress.Loopback, 5000); channelFactory.CreateChannelLogger = () => LogManager.GetLogger("Channel"); channelFactory.PacketSerializer = PacketSerializer.CreatePacketSerializer <DomainProtobufSerializer>(); } // Connect channel var channel = communicator.CreateChannel(); var t0 = channel.ConnectAsync(); yield return(t0.WaitHandle); if (t0.Exception != null) { WriteLine("Connection Failed: " + t0.Exception.Message); yield break; } // Start communicating with actors via channel var greeter = channel.CreateRef <GreeterRef>(); WriteLine("Start ProcessTest"); WriteLine(""); var t1 = greeter.Hello("Alice"); yield return(t1.WaitHandle); WriteLine("Hello(Alice) = " + t1.Result); var t2 = greeter.Hello("Bob"); yield return(t2.WaitHandle); WriteLine("Hello(Bob) = " + t2.Result); var t3 = greeter.GetHelloCount(); yield return(t3.WaitHandle); WriteLine("GetHelloCount = " + t3.Result); WriteLine(""); WriteLine("End ProcessTest"); channel.Close(); }
IEnumerator ProcessTest(ChannelType channelType) { LogText.text = "ProcessTest(" + channelType + ")\n"; // Create channel and connect to gateway var communicator = UnityCommunicatorFactory.Create(); communicator.ChannelFactory.Type = channelType; communicator.ChannelFactory.ConnectEndPoint = new IPEndPoint(IPAddress.Loopback, 5001); communicator.ChannelFactory.CreateChannelLogger = () => LogManager.GetLogger("Channel"); communicator.ChannelFactory.PacketSerializer = PacketSerializer.CreatePacketSerializer <InterfaceProtobufSerializer>(); var channel = communicator.CreateChannel(); var t0 = channel.ConnectAsync(); yield return(t0.WaitHandle); if (t0.Exception != null) { WriteLine("Connection Failed: " + t0.Exception.Message); yield break; } // Start communicating with actors via channel var entry = channel.CreateRef <EntryRef>(); WriteLine("Start ProcessTest"); WriteLine(""); var t1 = entry.GetGreeter(); yield return(t1.WaitHandle); yield return(StartCoroutine(ProcessGreeter(channel, t1.Result))); var t2 = entry.GetCalculator(); yield return(t2.WaitHandle); yield return(StartCoroutine(ProcessCalculator(t2.Result))); var t3 = entry.GetCounter(); yield return(t3.WaitHandle); yield return(StartCoroutine(ProcessCounter(t3.Result))); var t4 = entry.GetPedantic(); yield return(t4.WaitHandle); yield return(StartCoroutine(ProcessPedantic(t4.Result))); var t5 = entry.GetGreeterOnAnotherChannel(); yield return(t5.WaitHandle); yield return(StartCoroutine(ProcessGreeterOnAnotherChannel(t5.Result))); channel.Close(); WriteLine("Done!"); }
private IEnumerator ProcessLogin(string server, ChannelType type, string id, string password) { try { IPEndPoint serverEndPoint; try { serverEndPoint = GetEndPointAddress(server); } catch (Exception e) { UiMessageBox.Show("Server address error:\n" + e.ToString()); yield break; } var communicator = UnityCommunicatorFactory.Create(); { var channelFactory = communicator.ChannelFactory; channelFactory.Type = type; channelFactory.ConnectEndPoint = serverEndPoint; channelFactory.CreateChannelLogger = () => LogManager.GetLogger("Channel"); channelFactory.PacketSerializer = PacketSerializer.CreatePacketSerializer <DomainProtobufSerializer>(); } var channel = communicator.CreateChannel(); // connect to gateway var t0 = channel.ConnectAsync(); yield return(t0.WaitHandle); if (t0.Exception != null) { UiMessageBox.Show("Connect error:\n" + t0.Exception.Message); yield break; } // Try Login var userLogin = channel.CreateRef <UserLoginRef>(); var observer = communicator.ObserverRegistry.Create(_userEventObserver); var t1 = userLogin.Login(id, password, observer); yield return(t1.WaitHandle); if (t1.Exception != null) { communicator.ObserverRegistry.Remove(observer); var re = t1.Exception as ResultException; if (re != null) { UiMessageBox.Show("Login error:\n" + re.ResultCode.ToString()); } else { UiMessageBox.Show("Login error:\n" + t1.Exception.ToString()); } channel.Close(); yield break; } var user = (UserRef)t1.Result; if (user.IsChannelConnected() == false) { var t2 = user.ConnectChannelAsync(); yield return(t2.WaitHandle); if (t2.Exception != null) { UiMessageBox.Show("ConnectToUser error:\n" + t2.Exception.ToString()); channel.Close(); yield break; } channel.Close(); } G.Communicator = communicator; G.User = user; G.UserId = id; Hide(id); } finally { _isLoginBusy = false; } }
private static IEnumerator LoginCoroutine(IPEndPoint endPoint, string id, string password, ISlimTaskCompletionSource <bool> tcs, Action <string> progressReport) { // Connect if (progressReport != null) { progressReport("Connect"); } var communicator = UnityCommunicatorFactory.Create(); { var channelFactory = communicator.ChannelFactory; channelFactory.Type = ChannelType.Udp; channelFactory.ConnectEndPoint = endPoint; channelFactory.CreateChannelLogger = () => LogManager.GetLogger("Channel"); channelFactory.PacketSerializer = PacketSerializer.CreatePacketSerializer <DomainProtobufSerializer>(); } var channel = communicator.CreateChannel(); var t0 = channel.ConnectAsync(); yield return(t0.WaitHandle); if (t0.Exception != null) { tcs.TrySetException(new Exception("Connect error\n" + t0.Exception, t0.Exception)); yield break; } G.Communicator = communicator; // Login if (progressReport != null) { progressReport("Login"); } channel = G.Communicator.Channels[0]; var userLogin = channel.CreateRef <UserLoginRef>(); var t1 = userLogin.Login(id, password); yield return(t1.WaitHandle); if (t1.Status != TaskStatus.RanToCompletion) { tcs.TrySetException(new Exception("Login Error\n" + t1.Exception, t1.Exception)); yield break; } // Query User if (progressReport != null) { progressReport("Query User"); } var userId = t1.Result.Item1; var userInitiator = (UserInitiatorRef)t1.Result.Item2; if (userInitiator.IsChannelConnected() == false) { channel.Close(); var t2 = userInitiator.ConnectChannelAsync(); yield return(t2.WaitHandle); if (t2.Exception != null) { tcs.TrySetException(new Exception("ConnectToUser error\n" + t2.Exception, t2.Exception)); yield break; } } var observer = communicator.ObserverRegistry.Create <IUserEventObserver>(UserEventProcessor.Instance, startPending: true); var t3 = userInitiator.Load(observer); yield return(t3.WaitHandle); if (t3.Exception != null) { if (t3.Exception is ResultException && ((ResultException)t3.Exception).ResultCode == ResultCodeType.UserNeedToBeCreated) { var inputDialog = UiInputBox.Show("Input your name:"); yield return(inputDialog.WaitForHide()); var userName = (string)inputDialog.ReturnValue; var t4 = userInitiator.Create(observer, userName); yield return(t4.WaitHandle); if (t4.Exception != null) { tcs.TrySetException(new Exception("CreateUser error\n" + t4.Exception, t4.Exception)); communicator.ObserverRegistry.Remove(observer); yield break; } G.UserContext = t4.Result; } else { tcs.TrySetException(new Exception("LoadUser error\n" + t3.Exception, t3.Exception)); communicator.ObserverRegistry.Remove(observer); yield break; } } else { G.UserContext = t3.Result; } G.User = userInitiator.Cast <UserRef>(); G.UserId = userId; communicator.Channels.Last().StateChanged += (_, state) => { if (state == ChannelStateType.Closed) { ChannelEventDispatcher.Post(OnChannelClose, _); } }; tcs.TrySetResult(true); observer.GetEventDispatcher().Pending = false; }
private IEnumerator ProcessLogin(ChannelType channelType, string credential) { WriteLine(string.Format("ProcessLogin({0}, {1})", channelType, credential)); // create communicator var communicator = UnityCommunicatorFactory.Create(); { var channelFactory = communicator.ChannelFactory; channelFactory.Type = channelType; channelFactory.ConnectEndPoint = new IPEndPoint(IPAddress.Loopback, 9001); channelFactory.CreateChannelLogger = () => LogManager.GetLogger("Channel"); channelFactory.PacketSerializer = PacketSerializer.CreatePacketSerializer <DomainProtobufSerializer>(); } var channel = communicator.CreateChannel(); // connect to gateway var t0 = channel.ConnectAsync(); yield return(t0.WaitHandle); if (t0.Exception != null) { WriteLine("Connection Failed: " + t0.Exception); yield break; } // login with an user-login actor var userLogin = channel.CreateRef <UserLoginRef>(); var t1 = userLogin.Login("C123"); yield return(t1.WaitHandle); if (t1.Exception != null) { WriteLine("Login Failed: " + t1.Exception); yield break; } // initiate user from user-initiator var userInitiator = (UserInitiatorRef)t1.Result.Item2; if (userInitiator.IsChannelConnected() == false) { yield return(userInitiator.ConnectChannelAsync().WaitHandle); } var observer = communicator.ObserverRegistry.Create <IUserEventObserver>(this); var t2 = userInitiator.Load(observer); yield return(t2.WaitHandle); if (t2.Exception != null) { WriteLine("Load Failed: " + t2.Exception); if (t2.Exception is ResultException && ((ResultException)t2.Exception).ResultCode == ResultCodeType.UserNeedToBeCreated) { var t3 = userInitiator.Create(observer, "Unity"); yield return(t3.WaitHandle); if (t3.Exception != null) { WriteLine("Create Failed: " + t3.Exception); yield break; } _userContext = t3.Result; } else { yield break; } } else { _userContext = t2.Result; } _communicator = communicator; _user = userInitiator.Cast <UserRef>(); _userObserver = observer; var userJson = JsonConvert.SerializeObject(_userContext, s_jsonSerializerSettings); WriteLine(string.Format("UserLoaded: {0}]\n", userJson)); }