private void OnCollisionStay(Collision collision) { if (PhysicsEvent != null) { PhysicsEvent.Raise(collision); } ColliderStayed.Invoke(collision); }
private void OnCollisionEnter(Collision collision) { if (PhysicsEvent != null) { PhysicsEvent.Raise(collision); } ColliderEntered.Invoke(collision); }
void OnCollisionExit(Collision col) { onCollisionExit?.Invoke(col); }
void OnCollisionEnter(Collision col) { onCollisionEnter?.Invoke(col); }
private void OnCollisionEnter(Collision collision) { onCollision.Invoke(collision); onCollisionNoParam.Invoke(); }
public void OnEventRaised(Collision col) { PhysicsResponce.Invoke(col); }