// Use this for initialization void Start() { //default Instantiate(clone gameobject) mCurrentGameObjectLU = GameObject.Instantiate(mGameObjectLeftUp, vPositionLU, transform.rotation) as GameObject; mCurrentGameObjectU = GameObject.Instantiate(mGameObjectUp, vPositionU, transform.rotation) as GameObject; mCurrentGameObjectRU = GameObject.Instantiate(mGameObjectRightUp, vPositionRU, transform.rotation) as GameObject; mCurrentGameObjectL = GameObject.Instantiate(mGameObjectLeft, vPositionL, transform.rotation) as GameObject; mCurrentGameObjectM = GameObject.Instantiate(mGameObjectMiddle, vPositionM, transform.rotation) as GameObject; mCurrentGameObjectR = GameObject.Instantiate(mGameObjectRight, vPositionR, transform.rotation) as GameObject; mCurrentGameObjectLD = GameObject.Instantiate(mGameObjectLeftDown, vPositionLD, transform.rotation) as GameObject; mCurrentGameObjectD = GameObject.Instantiate(mGameObjectDown, vPositionD, transform.rotation) as GameObject; mCurrentGameObjectRD = GameObject.Instantiate(mGameObjectRightDown, vPositionRD, transform.rotation) as GameObject; mCurrentGameObjectMenuContinue = GameObject.Instantiate(mGameObjectMenuContinue, vPositionMenuContinue, transform.rotation) as GameObject; mCurrentGameObjectMenuExit = GameObject.Instantiate(mGameObjectMenuExit, vPositionMenuExit, transform.rotation) as GameObject; mCurrentGameObjectMenuScore = GameObject.Instantiate(mGameObjectMenuScore, vPositionMenuScore, transform.rotation) as GameObject; mCurrentGameObjectMenuEasy = GameObject.Instantiate(mGameObjectMenuEasy, vPositionMenuEasy, transform.rotation) as GameObject; mCurrentGameObjectMenuHard = GameObject.Instantiate(mGameObjectMenuHard, vPositionMenuHard, transform.rotation) as GameObject; //default scale of gameobject mCurrentGameObjectLU.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectU.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectRU.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectL.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectM.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectR.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectLD.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectD.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectRD.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectMenuContinue.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectMenuExit.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectMenuScore.transform.localScale = new Vector3(1.0f, 1.5f, 1.0f); mCurrentGameObjectMenuEasy.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); mCurrentGameObjectMenuHard.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); // tips: this.transform = "Main Camera" pMyAndroid = this.transform.GetComponent <UnityCallAndroid>(); //game start ResetGame(); }
// Use this for initialization void Start() { // tips: this.transform = "Main Camera" pMyAndroid = this.transform.GetComponent<UnityCallAndroid>(); }
// Use this for initialization void Start() { // tips: this.transform = "Main Camera" pMyAndroid = this.transform.GetComponent <UnityCallAndroid>(); }