コード例 #1
0
 // Use this for initialization
 void Start()
 {
     //default Instantiate(clone gameobject)
     mCurrentGameObjectLU           = GameObject.Instantiate(mGameObjectLeftUp, vPositionLU, transform.rotation) as GameObject;
     mCurrentGameObjectU            = GameObject.Instantiate(mGameObjectUp, vPositionU, transform.rotation) as GameObject;
     mCurrentGameObjectRU           = GameObject.Instantiate(mGameObjectRightUp, vPositionRU, transform.rotation) as GameObject;
     mCurrentGameObjectL            = GameObject.Instantiate(mGameObjectLeft, vPositionL, transform.rotation) as GameObject;
     mCurrentGameObjectM            = GameObject.Instantiate(mGameObjectMiddle, vPositionM, transform.rotation) as GameObject;
     mCurrentGameObjectR            = GameObject.Instantiate(mGameObjectRight, vPositionR, transform.rotation) as GameObject;
     mCurrentGameObjectLD           = GameObject.Instantiate(mGameObjectLeftDown, vPositionLD, transform.rotation) as GameObject;
     mCurrentGameObjectD            = GameObject.Instantiate(mGameObjectDown, vPositionD, transform.rotation) as GameObject;
     mCurrentGameObjectRD           = GameObject.Instantiate(mGameObjectRightDown, vPositionRD, transform.rotation) as GameObject;
     mCurrentGameObjectMenuContinue = GameObject.Instantiate(mGameObjectMenuContinue, vPositionMenuContinue, transform.rotation) as GameObject;
     mCurrentGameObjectMenuExit     = GameObject.Instantiate(mGameObjectMenuExit, vPositionMenuExit, transform.rotation) as GameObject;
     mCurrentGameObjectMenuScore    = GameObject.Instantiate(mGameObjectMenuScore, vPositionMenuScore, transform.rotation) as GameObject;
     mCurrentGameObjectMenuEasy     = GameObject.Instantiate(mGameObjectMenuEasy, vPositionMenuEasy, transform.rotation) as GameObject;
     mCurrentGameObjectMenuHard     = GameObject.Instantiate(mGameObjectMenuHard, vPositionMenuHard, transform.rotation) as GameObject;
     //default scale of gameobject
     mCurrentGameObjectLU.transform.localScale           = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectU.transform.localScale            = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectRU.transform.localScale           = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectL.transform.localScale            = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectM.transform.localScale            = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectR.transform.localScale            = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectLD.transform.localScale           = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectD.transform.localScale            = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectRD.transform.localScale           = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectMenuContinue.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectMenuExit.transform.localScale     = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectMenuScore.transform.localScale    = new Vector3(1.0f, 1.5f, 1.0f);
     mCurrentGameObjectMenuEasy.transform.localScale     = new Vector3(1.0f, 1.0f, 1.0f);
     mCurrentGameObjectMenuHard.transform.localScale     = new Vector3(1.0f, 1.0f, 1.0f);
     // tips: this.transform = "Main Camera"
     pMyAndroid = this.transform.GetComponent <UnityCallAndroid>();
     //game start
     ResetGame();
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     // tips: this.transform = "Main Camera"
     pMyAndroid = this.transform.GetComponent<UnityCallAndroid>();
 }
コード例 #3
0
 // Use this for initialization
 void Start()
 {
     // tips: this.transform = "Main Camera"
     pMyAndroid = this.transform.GetComponent <UnityCallAndroid>();
 }