public MultiCharacterAgentController(SingleCharacterDemo.ScenarioData scenarioData, RolePlayCharacterAsset rpc, IntegratedAuthoringToolAsset iat, UnityBodyImplement archetype, Transform anchor, DialogController dialogCrt) { m_scenarioData = scenarioData; m_iat = iat; m_rpc = rpc; m_dialogController = dialogCrt; _body = GameObject.Instantiate(archetype); UnityEngine.Random.InitState((int)System.DateTime.Now.Ticks); var r = UnityEngine.Random.Range(0, 600); _body.GetComponentInChildren <Animator>().Play(0, -1, r); _body.tag = rpc.CharacterName.ToString(); just_talked = false; lastAction = null; var t = _body.transform; t.SetParent(anchor, false); t.localPosition = Vector3.zero; t.localRotation = Quaternion.identity; t.localScale = Vector3.one; HeadLookController head = _body.GetComponentInChildren <HeadLookController>(); head._target = GameObject.FindGameObjectWithTag("MainCamera"); m_dialogController.SetCharacterLabel(m_rpc.CharacterName.ToString()); // m_rpc.Perceive(new Name[] { EventHelper.PropertyChange("DialogueState(Player)", "Start", "world") }); lastDialog = new DialogueStateActionDTO(); }
public AgentControler(SingleCharacterDemo.ScenarioData scenarioData, RolePlayCharacterAsset rpc, IntegratedAuthoringToolAsset iat, UnityBodyImplement archetype, Transform anchor, DialogController dialogCrt) { m_scenarioData = scenarioData; m_iat = iat; m_rpc = rpc; m_dialogController = dialogCrt; _body = GameObject.Instantiate(archetype); just_talked = false; var t = _body.transform; t.SetParent(anchor, false); t.localPosition = Vector3.zero; t.localRotation = Quaternion.identity; t.localScale = Vector3.one; m_dialogController.SetCharacterLabel(m_rpc.CharacterName.ToString()); }