public ConstArg( int index, UnityBase.IBellCurve healthBellCurve, IStaticShootingTargetAdaptor adaptor, ITargetData targetData ) : base( index, healthBellCurve, adaptor, targetData ) { }
public ConstArg( int index, // Color defaultColor, UnityBase.IBellCurve healthBellCurve, IGlidingTargetAdaptor adaptor, ITargetData targetData ) : base( index, // defaultColor, healthBellCurve, adaptor, targetData ) { }
public ConstArg( int index, // Color defaultColor, UnityBase.IBellCurve healthBellCurve, IFlyingTargetAdaptor adaptor, ITargetData targetData, Vector3 initialVelocity, float distThreshold, int waypointsCountInSequence, float speed ) : base( index, // defaultColor, healthBellCurve, adaptor, targetData ) { thisInitialVelocity = initialVelocity; thisDistThreshold = distThreshold; thisWaypointsCountInSequence = waypointsCountInSequence; thisSpeed = speed; }