/// <inheritdoc /> protected UnityAsyncEventBusListener(IEventBus bus, [NotNull] UnityAsyncEventBusHandlerSettings settings) : base(bus) { Settings = settings ?? throw new ArgumentNullException(nameof(settings)); if (Settings.ShouldLock) { LockObj = new AsyncLock(); } }
/// <summary> /// Creates a new click listener on the provided element. /// </summary> /// <param name="element">Element to listen on.</param> /// <param name="settings">Async event settings.</param> protected ElementClickedEventListenerAsync(IUIElement element, UnityAsyncEventBusHandlerSettings settings) : base(element.Bus, settings) { }