// Implement Load and Show Listener error callbacks: public void OnUnityAdsFailedToLoad(string adUnitId, UnityAdsLoadError error, string message) { Debug.Log($"Error loading Ad Unit {adUnitId}: {error.ToString()} - {message}"); // Use the error details to determine whether to try to load another ad. }
public void OnUnityAdsFailedToLoad(string placementId, UnityAdsLoadError error, string message) { s_Platform?.UnityAdsDidError(message); }
public void OnUnityAdsFailedToLoad(string adUnitId, UnityAdsLoadError error, string message) { Debug.Log($"Error loading Ad Unit: {adUnitId} - {error.ToString()} - {message}"); // Optionally execite code if the Ad Unit fails to load, such as attempting to try again. }
private void OnLoadFailure(string placementId, UnityAdsLoadError error, string message) { m_UnityAdsInternalListener?.OnUnityAdsFailedToLoad(placementId, error, message); m_UserListener?.OnUnityAdsFailedToLoad(placementId, error, message); }