private void UpdateCameraFrame(MessageEventArgs mea) { serializableUnityARCamera serCamera = mea.data.Deserialize <serializableUnityARCamera> (); UnityARCamera scamera = new UnityARCamera(); scamera = serCamera; InitializeTextures(scamera); UnityARSessionNativeInterface.SetStaticCamera(scamera); UnityARSessionNativeInterface.RunFrameUpdateCallbacks(); SaveData(_timeCount, CallMethodTypeId.UpdateCameraFrame, mea, false); }