static object PerformMemberwiseClone(ref object o) { var ins = new Unity.Jobs.JobHandle(); ins = (Unity.Jobs.JobHandle)o; return(ins); }
public void SheduleUpdateJobsOneStaticBoxTest() { Unity.Physics.PhysicsWorld world = BroadPhaseTests.createTestWorld(1); BroadPhaseTests.addStaticBoxToWorld(world, 0, Vector3.zero, quaternion.identity, new Vector3(10, .1f, 10)); Unity.Jobs.JobHandle handle = new Unity.Jobs.JobHandle(); Unity.Jobs.JobHandle worldJobHandle = world.CollisionWorld.ScheduleUpdateDynamicLayer(ref world, 1 / 60, 1, handle); worldJobHandle.Complete(); Assert.IsTrue(worldJobHandle.IsCompleted); world.Dispose(); }
public void ScheduleBuildJobsOneStaticBoxTest() { Physics.PhysicsWorld world = createTestWorld(1); addStaticBoxToWorld(world, 0, new Vector3(0, 0, 0), Quaternion.identity, new Vector3(10, 0.1f, 10)); Unity.Jobs.JobHandle handle = new Unity.Jobs.JobHandle(); Unity.Jobs.JobHandle result = world.CollisionWorld.Broadphase.ScheduleBuildJobs(ref world, 1 / 60, 1, true, handle); result.Complete(); Assert.IsTrue(result.IsCompleted); world.Dispose(); }
public void SheduleUpdateJobsEmptyWorldTest() { for (int numThreads = 0; numThreads <= 8; numThreads++) { Physics.PhysicsWorld world = BroadPhaseTests.createTestWorld(); Unity.Jobs.JobHandle handle = new Unity.Jobs.JobHandle(); Unity.Jobs.JobHandle worldJobHandle = world.CollisionWorld.ScheduleUpdateDynamicTree(ref world, 1 / 60, -9.81f * math.up(), handle, numThreads); worldJobHandle.Complete(); Assert.IsTrue(worldJobHandle.IsCompleted); world.Dispose(); } }
public void SheduleUpdateJobsOneHundredStaticBoxesTest() { Physics.PhysicsWorld world = BroadPhaseTests.createTestWorld(100); for (int i = 0; i < 100; ++i) { BroadPhaseTests.addStaticBoxToWorld(world, i, new Vector3(11 * i, 0, 0), quaternion.identity, new Vector3(10, .1f, 10)); } Unity.Jobs.JobHandle handle = new Unity.Jobs.JobHandle(); Unity.Jobs.JobHandle worldJobHandle = world.CollisionWorld.ScheduleUpdateDynamicLayer(ref world, 1 / 60, 1, handle); worldJobHandle.Complete(); Assert.IsTrue(worldJobHandle.IsCompleted); world.Dispose(); }
public void SheduleUpdateJobsOneStaticBoxTest() { for (int numThreads = 0; numThreads <= 8; numThreads++) { Unity.Physics.PhysicsWorld world = BroadPhaseTests.createTestWorld(1); BroadPhaseTests.addStaticBoxToWorld(world, 0, Vector3.zero, quaternion.identity, new Vector3(10, .1f, 10)); Unity.Jobs.JobHandle handle = new Unity.Jobs.JobHandle(); Unity.Jobs.JobHandle worldJobHandle = world.CollisionWorld.ScheduleUpdateDynamicTree(ref world, 1 / 60, -9.81f * math.up(), handle, numThreads); worldJobHandle.Complete(); Assert.IsTrue(worldJobHandle.IsCompleted); world.Dispose(); } }
public void AddMarker(Texture2D sampleMarker, string sampleMarkerName, GameObject samplePrefab) { if (!isARInitialize) { DebugText("AR state is not ready.."); return; } //if (CheckMarkerExists(sampleMarkerName)) //{ // DebugText("Marker name " + sampleMarkerName + " is already exist.."); // return; //} DebugText("Begin add marker.."); DebugImage(MainAPI.Instance.SpriteFromTexture2D(sampleMarker)); if (IsSupportsMutableLibrary()) { DebugText("supportsMutableLibrary is enabled.."); var texture = sampleMarker; DebugText("Marker name: " + sampleMarkerName); ResetRuntimeImageLibrary(); Unity.Jobs.JobHandle jobHandle = myRuntimeReferenceImageLibrary.ScheduleAddImageJob(texture, sampleMarkerName, 0.2f); jobHandle.Complete(); //myRuntimeReferenceImageLibrary if (myRuntimeReferenceImageLibrary != null) { DebugText("myRuntimeReferenceImageLibrary: " + myRuntimeReferenceImageLibrary.count); DebugText("supportedTextureFormatCount: " + myRuntimeReferenceImageLibrary.supportedTextureFormatCount); mARTrackedImageManager.referenceLibrary = myRuntimeReferenceImageLibrary; } else { DebugText("myRuntimeReferenceImageLibrary is NULL"); } mARTrackedImageManager.maxNumberOfMovingImages = 1; mARTrackedImageManager.trackedImagePrefab = samplePrefab; mARTrackedImageManager.enabled = true; } else { DebugText("supportsMutableLibrary is disabled"); } }
void LateUpdate() { NativeArray <float>?distances = null; if (stabilizationMode == StabilizationMode.FurthestObject) { var taa = new TransformAccessArray(_TransformList.ToArray()); distances = new NativeArray <float>(taa.length, Allocator.Temp, NativeArrayOptions.UninitializedMemory); var job = new RenderingJobs.CalculateDistancesJob(distances.Value, transform.position); _Handle = job.Schedule(taa); _TransformList.Clear(); } RenderingSettings.cameraScale = RenderingUtility.GetParentScale(transform); ValidateFarClip(); ValidateNearClip(); RenderingSettings.farClipDistance = m_Camera.farClipPlane; RenderingSettings.nearClipDistance = m_Camera.nearClipPlane; RenderingSettings.focusDistance = actualStereoConvergence; #pragma warning disable 0618 RenderingSettings.surfaceScale = m_SurfaceScale; #pragma warning disable 0618 #if ML_RENDERING_VALIDATION CheckClearColor(); #endif switch (stabilizationMode) { case StabilizationMode.Custom: RenderingSettings.stabilizationDistance = ClampToClippingPlanes(stabilizationDistance); break; case StabilizationMode.FarClip: RenderingSettings.stabilizationDistance = m_Camera.farClipPlane; break; case StabilizationMode.FurthestObject: _Handle.Complete(); if (distances.HasValue) { if (distances.Value.Length > 0) { RenderingSettings.stabilizationDistance = distances.Max(); } distances.Value.Dispose(); distances = null; } break; } }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref Unity.Jobs.JobHandle instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as Unity.Jobs.JobHandle[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
// Update is called once per frame void Update() { jobHandle.Complete(); if (jobHandle.IsCompleted) { var rotatorJob = new RotatorJob() { deltaTime = Time.deltaTime, speeds = speeds }; jobHandle = rotatorJob.Schedule(transformAccessArray); Unity.Jobs.JobHandle.ScheduleBatchedJobs(); } }
public void SheduleUpdateJobsOneHundredDynamicBoxesTest() { for (int numThreads = 0; numThreads <= 8; numThreads++) { Physics.PhysicsWorld world = BroadPhaseTests.createTestWorld(0, 100); for (int i = 0; i < 100; ++i) { BroadPhaseTests.addDynamicBoxToWorld(world, i, new Vector3(11 * i, 0, 0), quaternion.identity, new Vector3(10, .1f, 10)); } Unity.Jobs.JobHandle handle = new Unity.Jobs.JobHandle(); Unity.Jobs.JobHandle worldJobHandle = world.CollisionWorld.ScheduleUpdateDynamicTree(ref world, 1 / 60, -9.81f * math.up(), handle, numThreads); worldJobHandle.Complete(); Assert.IsTrue(worldJobHandle.IsCompleted); world.Dispose(); } }
static StackObject *Complete_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); Unity.Jobs.JobHandle instance_of_this_method = (Unity.Jobs.JobHandle) typeof(Unity.Jobs.JobHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); instance_of_this_method.Complete(); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return(__ret); }
void LateUpdate() { NativeArray <float>?distances = null; if (stabilizationMode == StabilizationMode.FurthestObject) { var taa = new TransformAccessArray(_TransformList.ToArray()); distances = new NativeArray <float>(taa.length, Allocator.Temp, NativeArrayOptions.UninitializedMemory); var job = new RenderingJobs.CalculateDistancesJob(distances.Value, transform.position); _Handle = job.Schedule(taa); _TransformList.Clear(); } var scale = GetCameraScale(); RenderingSettings.cameraScale = scale; // only perform clipping plane validation if the user has added the requisite components. ValidateFarClip(scale); ValidateNearClip(scale); RenderingSettings.farClipDistance = GetFarClippingPlane(scale); RenderingSettings.nearClipDistance = GetNearClippingPlane(scale); RenderingSettings.focusDistance = actualStereoConvergence / scale; #if ML_RENDERING_VALIDATION CheckClearColor(); #endif switch (stabilizationMode) { case StabilizationMode.Custom: RenderingSettings.stabilizationDistance = ClampToClippingPlanes(stabilizationDistance); break; case StabilizationMode.FarClip: RenderingSettings.stabilizationDistance = GetFarClippingPlane(scale); break; case StabilizationMode.FurthestObject: _Handle.Complete(); RenderingSettings.stabilizationDistance = distances.Max(); distances.Value.Dispose(); distances = null; break; } }
static StackObject *CombineDependencies_6(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); Unity.Jobs.JobHandle @job1 = (Unity.Jobs.JobHandle) typeof(Unity.Jobs.JobHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); Unity.Jobs.JobHandle @job0 = (Unity.Jobs.JobHandle) typeof(Unity.Jobs.JobHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = Unity.Jobs.JobHandle.CombineDependencies(@job0, @job1); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _m_ScheduleBatch_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && translator.Assignable <Unity.Collections.NativeArray <UnityEngine.RaycastCommand> >(L, 1) && translator.Assignable <Unity.Collections.NativeArray <UnityEngine.RaycastHit> >(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <Unity.Jobs.JobHandle>(L, 4)) { Unity.Collections.NativeArray <UnityEngine.RaycastCommand> _commands; translator.Get(L, 1, out _commands); Unity.Collections.NativeArray <UnityEngine.RaycastHit> _results; translator.Get(L, 2, out _results); int _minCommandsPerJob = LuaAPI.xlua_tointeger(L, 3); Unity.Jobs.JobHandle _dependsOn; translator.Get(L, 4, out _dependsOn); Unity.Jobs.JobHandle gen_ret = UnityEngine.RaycastCommand.ScheduleBatch(_commands, _results, _minCommandsPerJob, _dependsOn); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <Unity.Collections.NativeArray <UnityEngine.RaycastCommand> >(L, 1) && translator.Assignable <Unity.Collections.NativeArray <UnityEngine.RaycastHit> >(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { Unity.Collections.NativeArray <UnityEngine.RaycastCommand> _commands; translator.Get(L, 1, out _commands); Unity.Collections.NativeArray <UnityEngine.RaycastHit> _results; translator.Get(L, 2, out _results); int _minCommandsPerJob = LuaAPI.xlua_tointeger(L, 3); Unity.Jobs.JobHandle gen_ret = UnityEngine.RaycastCommand.ScheduleBatch(_commands, _results, _minCommandsPerJob); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RaycastCommand.ScheduleBatch!")); }
static StackObject *get_IsCompleted_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); Unity.Jobs.JobHandle instance_of_this_method = (Unity.Jobs.JobHandle) typeof(Unity.Jobs.JobHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); var result_of_this_method = instance_of_this_method.IsCompleted; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static StackObject *CheckFenceIsDependencyOrDidSyncFence_10(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); Unity.Jobs.JobHandle @dependsOn = (Unity.Jobs.JobHandle) typeof(Unity.Jobs.JobHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); Unity.Jobs.JobHandle @jobHandle = (Unity.Jobs.JobHandle) typeof(Unity.Jobs.JobHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = Unity.Jobs.JobHandle.CheckFenceIsDependencyOrDidSyncFence(@jobHandle, @dependsOn); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static StackObject *Schedule_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); Unity.Jobs.JobHandle @dependsOn = (Unity.Jobs.JobHandle) typeof(Unity.Jobs.JobHandle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Jobs.TransformAccessArray @transforms = (UnityEngine.Jobs.TransformAccessArray) typeof(UnityEngine.Jobs.TransformAccessArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); global::JobUpdateSetHealthBar @jobData = (global::JobUpdateSetHealthBar)typeof(global::JobUpdateSetHealthBar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = UnityEngine.Jobs.IJobParallelForTransformExtensions.Schedule <global::JobUpdateSetHealthBar>(@jobData, @transforms, @dependsOn); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *CompleteAll_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); Unity.Jobs.JobHandle @job2 = (Unity.Jobs.JobHandle) typeof(Unity.Jobs.JobHandle).CheckCLRTypes(__intp.RetriveObject(ptr_of_this_method, __mStack)); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); Unity.Jobs.JobHandle @job1 = (Unity.Jobs.JobHandle) typeof(Unity.Jobs.JobHandle).CheckCLRTypes(__intp.RetriveObject(ptr_of_this_method, __mStack)); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); Unity.Jobs.JobHandle @job0 = (Unity.Jobs.JobHandle) typeof(Unity.Jobs.JobHandle).CheckCLRTypes(__intp.RetriveObject(ptr_of_this_method, __mStack)); Unity.Jobs.JobHandle.CompleteAll(ref @job0, ref @job1, ref @job2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = *(StackObject **)&ptr_of_this_method->Value; object ___obj = @job2; if (___dst->ObjectType >= ObjectTypes.Object) { if (___obj is CrossBindingAdaptorType) { ___obj = ((CrossBindingAdaptorType)___obj).ILInstance; } __mStack[___dst->Value] = ___obj; } else { ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain); } } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = @job2; } else { var ___type = __domain.GetType(___obj.GetType()) as CLRType; ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, @job2); } } break; case ObjectTypes.StaticFieldReference: { var ___type = __domain.GetType(ptr_of_this_method->Value); if (___type is ILType) { ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = @job2; } else { ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, @job2); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as Unity.Jobs.JobHandle[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = @job2; } break; } __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = *(StackObject **)&ptr_of_this_method->Value; object ___obj = @job1; if (___dst->ObjectType >= ObjectTypes.Object) { if (___obj is CrossBindingAdaptorType) { ___obj = ((CrossBindingAdaptorType)___obj).ILInstance; } __mStack[___dst->Value] = ___obj; } else { ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain); } } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = @job1; } else { var ___type = __domain.GetType(___obj.GetType()) as CLRType; ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, @job1); } } break; case ObjectTypes.StaticFieldReference: { var ___type = __domain.GetType(ptr_of_this_method->Value); if (___type is ILType) { ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = @job1; } else { ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, @job1); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as Unity.Jobs.JobHandle[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = @job1; } break; } __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = *(StackObject **)&ptr_of_this_method->Value; object ___obj = @job0; if (___dst->ObjectType >= ObjectTypes.Object) { if (___obj is CrossBindingAdaptorType) { ___obj = ((CrossBindingAdaptorType)___obj).ILInstance; } __mStack[___dst->Value] = ___obj; } else { ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain); } } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = @job0; } else { var ___type = __domain.GetType(___obj.GetType()) as CLRType; ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, @job0); } } break; case ObjectTypes.StaticFieldReference: { var ___type = __domain.GetType(ptr_of_this_method->Value); if (___type is ILType) { ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = @job0; } else { ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, @job0); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as Unity.Jobs.JobHandle[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = @job0; } break; } __intp.Free(ptr_of_this_method); return(__ret); }