public ArealAttack(UnitsAndBuilduings.AttackTypeInfo info, Microsoft.Xna.Framework.Vector2 loc) { AreaOfAffect = Omron.Actors.UnitConverter.CreatePolygon(info.AreaOfEffect, loc); Damage = new Damage(info.Damage); Range = info.MaxRange; Period = info.Period; EffectData = Actors.UnitConverter.CreateEffectData(info.Effect); }
public ArealAttack(UnitsAndBuilduings.AttackTypeInfo info, Actor atk) : this(info, Microsoft.Xna.Framework.Vector2.Zero) { Attacker = atk; baseInfo = info; }