public MousePosition() { unitUnderCursor = new UnitUnderCursor(); UnitLayer = LayerMask.NameToLayer("Units"); BlibLayer = LayerMask.NameToLayer("MiniMapBlibs"); actualUnitLayerNumber = UnitLayer; }
public MousePosition() { unitUnderCursor = new UnitUnderCursor(); UnitLayer = LayerMask.NameToLayer("Units"); BlibLayer = LayerMask.NameToLayer("MiniMapBlibs"); actualUnitLayerNumber=UnitLayer; }