void updatePanel() { UnitTypes units = UnitTypes.instance; sprite.sprite = units.getSprite(spawn); unitName.text = spawn.ToString(); UnitStats stats = units.getStats(spawn); health.text = "Health: " + stats.health; moveSpeed.text = "Move Speed: " + stats.moveSpeed; damage.text = "Damage: " + stats.damage; attackSpeed.text = "Attack Speed: " + (1.0f / stats.attackRate).ToString("F1"); cost.text = "Cost: " + stats.cost; }