private void ScanForTarget() { timeSinceLastScan -= Time.deltaTime; if (timeSinceLastScan <= 0) { target = ut.FindClosestTargetWithinSearchRange(gameObject, searchRange, ownIFF.GetIFFAllegiance()); timeSinceLastScan = timeBetweenScans; } }
private void ScanForTarget() { timeSinceLastScan -= Time.deltaTime; if (timeSinceLastScan <= 0) { target = ut.FindClosestTargetWithinSearchRange(gameObject, searchRange, ownIFF.GetIFFAllegiance()); timeSinceLastScan = timeBetweenScans; } }