コード例 #1
0
 //call before using this class
 public void SetupDependecies
     (BattleManager battleManager, InputManager inputManager,
     UnitToAttackInput unitToAttackInput)
 {
     _cursor            = battleManager.Cursor;
     _battleManager     = battleManager;
     _inputManager      = inputManager;
     _battleTurnManager = _battleManager.BattleTurnManager;
 }
コード例 #2
0
ファイル: ActionMenuInput.cs プロジェクト: NaraS91/myTRPG
 //call before using this class
 public void SetupDependecies
     (BattleManager battleManager, InputManager inputManager,
     UnitToAttackInput unitToAttackInput)
 {
     _cursor            = battleManager.Cursor;
     _battleManager     = battleManager;
     _inputManager      = inputManager;
     _unitToAttackInput = unitToAttackInput;
     _battleMovement    = _battleManager.BattleMovement;
     _overlaysManager   = _battleManager.OverlaysManager;
 }