コード例 #1
0
        public void InitializeCurrentUnitSystem()
        {
            UnitSystemCatalog catalog = UnitSystemService.GetInstance().GetUnitSystemCatalog();
            UnitSystem        us      = catalog.Get(this.currentUnitSystemName);

            if (us != null)
            {
                UnitSystemService.GetInstance().CurrentUnitSystem = us;
            }
            else
            {
                UnitSystem us2 = catalog.Get("SI-2");
                UnitSystemService.GetInstance().CurrentUnitSystem = us2;
            }
        }
コード例 #2
0
        public Flowsheet(NewSystemPreferences newSystemPrefs, EvaporationAndDryingSystem system)
        {
            //
            // Required for Windows Form Designer support
            //
            InitializeComponent();

            this.newSystemPrefs = newSystemPrefs;
            UnitSystemCatalog catalog = UnitSystemService.GetInstance().GetUnitSystemCatalog();
            UnitSystem        us      = catalog.Get("SI-2");

            UnitSystemService.GetInstance().CurrentUnitSystem = us;
            this.currentUnitSystemName = us.Name;

            this.MultipleSelection = false;
            this.Activity          = FlowsheetActivity.Default;

            if (system == null)
            {
                DryingGas dg = DryingGasCatalog.GetInstance().GetDryingGas(newSystemPrefs.DryingGasName);
                if (dg == null)
                {
                    dg = DryingGasCatalog.GetInstance().GetDryingGas("Air");
                }

                DryingMaterial dm = DryingMaterialCatalog.GetInstance().GetDryingMaterial(newSystemPrefs.DryingMaterialName);
                if (dm == null)
                {
                    dm = DryingMaterialCatalog.GetInstance().GetDryingMaterial("Generic Material");
                }

                this.evapAndDryingSystem = new EvaporationAndDryingSystem("New System", dm, dg);
            }
            else
            {
                this.evapAndDryingSystem = system;
            }

            this.evapAndDryingSystem.SystemChanged      += new SystemChangedEventHandler(evapAndDryingSystem_SystemChanged);
            this.evapAndDryingSystem.CalculationStarted += new CalculationStartedEventHandler(evapAndDryingSystem_CalculationStarted);
            this.evapAndDryingSystem.CalculationEnded   += new CalculationEndedEventHandler(evapAndDryingSystem_CalculationEnded);

            this.connectionManager = new ConnectionManager(this);
            this.customEditor      = new ProsimoUI.CustomEditor.CustomEditor(this);
            this.streamManager     = new StreamManager(this);
            this.unitOpManager     = new UnitOpManager(this);
            UI ui = new UI();

            this.BackColor     = ui.FLOWSHEET_COLOR;
            this.NumericFormat = NumericFormat.FixedPoint;
            this.DecimalPlaces = "3";
            this.Version       = new FlowsheetVersion();

            this.KeyDown += new KeyEventHandler(Flowsheet_KeyDown);
            this.KeyUp   += new KeyEventHandler(Flowsheet_KeyUp);
            UnitSystemService.GetInstance().CurrentUnitSystemChanged += new CurrentUnitSystemChangedEventHandler(Flowsheet_CurrentUnitSystemChanged);
            this.IsDirty = false;
        }
コード例 #3
0
        public void InitializeCurrentUnitSystem(string name)
        {
            UnitSystemCatalog catalog = UnitSystemService.GetInstance().GetUnitSystemCatalog();
            UnitSystem        us      = catalog.Get(name);

            if (us != null)
            {
                UnitSystemService.GetInstance().CurrentUnitSystem = us;
            }
        }