private void LoadSummon(UnitAnimatorEvent uae, int skillId, int modelId) { UnitSkillsProto.UnitSkill skillData = controller.GetUnitSkillData(skillId); //3 summon if (skillData.CarrierType == 3) { SummonProto.Summon summonData = controller.GetSummonData(skillData.CarrierID); if (summonData.Show_summon_time == 0) { return; } curShowSummonData = new ShowSummonData(); curShowSummonData.modelId = modelId; curShowSummonData.canShow = false; string[] pos = summonData.Show_summon_pos.Split('|'); if (pos.Length != 3) { DebugUtils.LogError(DebugUtils.Type.UI, "unit show summon postion err! pos:" + summonData.Show_summon_pos); } else { curShowSummonData.pos = new Vector3(float.Parse(pos[0]), float.Parse(pos[1]), float.Parse(pos[2])); } DataManager.GetInstance().AddMainMenuCacheId(summonData.Show_model_id); loadManager.LoadAssetAsync <GameObject, int>(summonData.Show_model_id, LoadSummonComplete, modelId); uae.AddEvent(summonData.Show_summon_time, modelId.ToString(), ShowSummonTime); } }
public override void Initialize(long id, Soldier owner, UnitSkillsProto.UnitSkill skillProto, int skillIndex) { base.Initialize(id, owner, skillProto, skillIndex); summonBrithPosition = FixVector3.zero; startGenerateSummon = false; releaseTimer = 0; }
public override void Initialize(long id, Soldier owner, UnitSkillsProto.UnitSkill skillProto, int skillIndex) { base.Initialize(id, owner, skillProto, skillIndex); owner.stateListener.RegisterAfterUnitFight(ReleaseEnd); }
public override void Initialize(long id, Soldier owner, UnitSkillsProto.UnitSkill skillProto, int index) { base.Initialize(id, owner, skillProto, index); handleOwnerMove = true; }