コード例 #1
0
 private void setupSkill()
 {
     if (m_StatusType == StatusType.Catalog)
     {
         //スキルパネル
         m_UnitSkillPanel.AddLeaderSkill(m_MainUnitMaster.skill_leader);
         m_UnitSkillPanel.AddLimitBreakSkill(m_MainUnitMaster.skill_limitbreak, 0);
         m_UnitSkillPanel.AddActiveSkill(m_MainUnitMaster.skill_active0);
         if (m_MainUnitMaster.skill_active1 != 0)
         {
             m_UnitSkillPanel.AddActiveSkill(m_MainUnitMaster.skill_active1);
         }
         if (m_MainUnitMaster.skill_passive != 0)
         {
             m_UnitSkillPanel.AddPassiveSkill(m_MainUnitMaster.skill_passive);
         }
     }
     else if (m_StatusType == StatusType.Unit)
     {
         //スキルパネル
         m_UnitSkillPanel.AddLeaderSkill(m_MainUnitMaster.skill_leader);
         m_UnitSkillPanel.AddLimitBreakSkill(m_MainUnitMaster.skill_limitbreak, (int)m_MainUnit.limitbreak_lv);
         m_UnitSkillPanel.AddActiveSkill(m_MainUnitMaster.skill_active0);
         if (m_MainUnitMaster.skill_active1 != 0)
         {
             m_UnitSkillPanel.AddActiveSkill(m_MainUnitMaster.skill_active1);
         }
         if (m_MainUnitMaster.skill_passive != 0)
         {
             m_UnitSkillPanel.AddPassiveSkill(m_MainUnitMaster.skill_passive);
         }
     }
     m_Setup[(int)ToggleType.Skill] = true;
 }
コード例 #2
0
    public void Show(MasterDataParamChara charaMaster, PacketStructUnit _mainUnit = null, PacketStructUnit _subUnit = null)
    {
        IsViewDialog = true;
        PanelColor   = 0;

        m_UnitSkillPanel.AllClear();
        m_UnitSkillPanel.AddLeaderSkill(charaMaster.skill_leader);
        if (_mainUnit == null)
        {
            m_UnitSkillPanel.AddLimitBreakSkill(charaMaster.skill_limitbreak, 0);
        }
        else
        {
            m_UnitSkillPanel.AddLimitBreakSkill(charaMaster.skill_limitbreak, (int)_mainUnit.limitbreak_lv);
        }
        m_UnitSkillPanel.AddActiveSkill(charaMaster.skill_active0);
        skillPanelCount = 3;
        if (charaMaster.skill_active1 != 0)
        {
            m_UnitSkillPanel.AddActiveSkill(charaMaster.skill_active1);
            ++skillPanelCount;
        }
        if (charaMaster.skill_passive != 0)
        {
            m_UnitSkillPanel.AddPassiveSkill(charaMaster.skill_passive);
            ++skillPanelCount;
        }
        m_UnitSkillPanel.setupChara(charaMaster.fix_id, _mainUnit);
        ShadowPanel.GetComponent <Image>().DOFade(FadeShowAlpha, AnimationTime);

        Window.transform.DOScaleY(WindowShowScale, AnimationTime).OnComplete(() =>
        {
            PanelColor = 1;
            m_Ready    = true;
        });

        if (AndroidBackKeyManager.HasInstance)
        {
            //バックキーが押された時のアクションを登録
            AndroidBackKeyManager.Instance.StackPush(gameObject, OnClose);
        }
    }
コード例 #3
0
    //------------------------------------------------------------------------

    /*!
     *      @brief		更新処理
     */
    //------------------------------------------------------------------------
    private void initPanel()
    {
        if (m_CharaIdx == GlobalDefine.PartyCharaIndex.ERROR)
        {
            return;
        }
        PacketStructUnit _unit     = null;
        PacketStructUnit _linkunit = null;
        {
            _unit               = new PacketStructUnit();
            _unit.id            = m_CharaId;
            _unit.level         = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_CharaLevel;
            _unit.unique_id     = 1;         // ダミー
            _unit.add_pow       = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_CharaPlusPow;
            _unit.add_def       = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_CharaPlusDef;
            _unit.add_hp        = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_CharaPlusHP;
            _unit.limitbreak_lv = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_CharaLBSLv;
            _unit.limitover_lv  = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_CharaLimitOver;
            _unit.link_info     = (uint)ServerDataDefine.CHARALINK_TYPE.CHARALINK_TYPE_NONE;
            if (InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_LinkParam.m_CharaID != 0)
            {
                _unit.link_info        = (uint)ServerDataDefine.CHARALINK_TYPE.CHARALINK_TYPE_BASE;
                _linkunit              = new PacketStructUnit();
                _linkunit.id           = InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_LinkParam.m_CharaID;
                _linkunit.level        = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_LinkParam.m_CharaLv;
                _linkunit.add_pow      = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_LinkParam.m_CharaPlusPow;
                _linkunit.add_hp       = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_LinkParam.m_CharaPlusHP;
                _unit.link_point       = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_LinkParam.m_CharaLinkPoint;
                _linkunit.limitover_lv = (uint)InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_LinkParam.m_CharaLOLevel;
                _linkunit.link_info    = (uint)ServerDataDefine.CHARALINK_TYPE.CHARALINK_TYPE_LINK;
            }
        }
        MasterDataParamChara _master = InGamePlayerParty.m_PlayerPartyChara[(int)m_CharaIdx].m_CharaMasterDataParam;

        // 名前パネル設定
        unitNamePanel.setup(_master);
        unitNamePanel.IsViewPremiumButton = false;

        // スキルパネル設定
        unitSkillPanel.AllClear();
        unitSkillPanel.AddLeaderSkill(_master.skill_leader);
        unitSkillPanel.AddLimitBreakSkill(_master.skill_limitbreak, (int)_unit.limitbreak_lv);
        unitSkillPanel.AddActiveSkill(_master.skill_active0);
        if (_master.skill_passive == 0)
        {
            unitSkillPanel.AddActiveSkill(_master.skill_active1);
        }
        if (_master.skill_passive != 0)
        {
            unitSkillPanel.AddPassiveSkill(_master.skill_passive);
        }

        // ステータスパネル設定
        CharaParty party      = BattleParam.m_PlayerParty;
        CharaOnce  party_unit = party.getPartyMember(m_CharaIdx, CharaParty.CharaCondition.EXIST);
        int        pow        = (int)((float)party_unit.m_CharaPow * InGameUtil.getCharaAttakPowScale(party_unit, BattleParam.m_PlayerParty.m_Ailments.getAilment(m_CharaIdx)));

        unitParamPanel.setupUnit(_unit, _linkunit, false, party.m_HPCurrent.getValue(m_CharaIdx), party.m_HPMax.getValue(m_CharaIdx), pow);
        unitParamPanel.IsViewExp = false;

        if (_linkunit != null)
        {
            // リンクパネル設定
            unitLinkPanel.setupUnit(_unit, _linkunit, UnitLinkPanel.LinkParamType.Link);
            skillWindowTag.Link_tag_active = true;
        }
        else
        {
            skillWindowTag.Link_tag_active = false;
        }

        // 状態異常パネル設定
        unitAilmentPanel.AllClear();
        unitAilmentPanel.setupCharaAilmentInfo(SceneModeContinuousBattle.Instance.m_PlayerParty.m_Ailments.getAilment(m_CharaIdx));

        UnityUtil.SetObjectEnabledOnce(heroDetailPanel.gameObject, false);

        Label_text = GameTextUtil.GetText("battle_infotext3");
    }
コード例 #4
0
    // Update is called once per frame
    void Update()
    {
        if (SceneCommon.Instance.IsLoadingScene)
        {
            return;
        }

        if (!mbInit &&
            UserDataAdmin.Instance.m_StructPlayer != null)
        {
            PacketStructUnit     _unit     = UserDataAdmin.Instance.m_StructPlayer.unit_list[UnitId];
            PacketStructUnit     _linkunit = UserDataAdmin.Instance.SearchChara(_unit.link_unique_id);
            MasterDataParamChara _master   = MasterFinder <MasterDataParamChara> .Instance.Find((int)_unit.id);

            unitNamePanel.setup(_master);
            if (!IsViewNamePanel)
            {
                UnityUtil.SetObjectEnabledOnce(unitNamePanel.gameObject, false);
            }

            unitParamPanel.setupUnit(_unit, _linkunit);
            unitParamPanel.IsViewExp = true;
            if (!IsViewParamPanel)
            {
                UnityUtil.SetObjectEnabledOnce(unitParamPanel.gameObject, false);
            }

            unitStoryPanel.setup(_unit.id);
            if (!IsViewStoryPanel)
            {
                UnityUtil.SetObjectEnabledOnce(unitStoryPanel.gameObject, false);
            }

            unitSkillPanel.AddLeaderSkill(_master.skill_leader);
            unitSkillPanel.AddLimitBreakSkill(_master.skill_limitbreak, (int)_unit.limitbreak_lv);
            if (_master.skill_active0 != 0)
            {
                unitSkillPanel.AddActiveSkill(_master.skill_active0);
            }
            if (_master.skill_active1 != 0)
            {
                unitSkillPanel.AddActiveSkill(_master.skill_active1);
            }
            if (_master.skill_passive != 0)
            {
                unitSkillPanel.AddPassiveSkill(_master.skill_passive);
            }
            if (!IsViewSkillPanel)
            {
                UnityUtil.SetObjectEnabledOnce(unitSkillPanel.gameObject, false);
            }

            unitLinkPanel.setupUnit(_unit, _linkunit, UnitLinkPanel.LinkParamType.LinkEffect);
            if (!IsViewLinkPanel)
            {
                UnityUtil.SetObjectEnabledOnce(unitLinkPanel.gameObject, false);
            }

            unitMaterialPanel.setIconSize(80);
            unitMaterialPanel.addItem(0, 10);
            unitMaterialPanel.addItem(0, 20);
            unitMaterialPanel.addItem(0, 30);
            if (!IsViewMaterialPanel2)
            {
                UnityUtil.SetObjectEnabledOnce(unitMaterialPanel.gameObject, false);
            }

            mbInit = true;
        }
    }