void useActiveSkill() { // 쓸 수 있는지 검사... if (_player.unitActiveSkillChecker == null || _player.unitActiveSkillChecker.checkActiveSkill(mon, activeSkillData) == false) { return; } if (uiUnitSlot != null) //&& activeSkillData.activeSkillCamId != null) { uiUnitSlot.playSkillEffectCam(activeSkillData.activeSkillCamId); } if (activeSkillData.activeSkillDuration <= 0) { canUseOneShotUnitSkill = true; activeSkillData.doActiveSkill(mon); } canUseOneShotUnitSkill = false; resetActiveSkillCoolTime(true); }