private void RenderLines(ScriptableRenderContext context, Camera cam) { if (!Application.isPlaying) { return; } if (cam != GameCamera.Camera) { return; } GL.PushMatrix(); LineMat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); Unit.GL_DrawAllSelected(); UnitSelection.GL_Draw(); GL.End(); GL.PopMatrix(); }