public void Setup(UnitModel unit) { NameText.text = "Unit " + unit.X + ":" + unit.Y; _unitSelectMessage = new UnitSelectMessage(unit.X, unit.Y); RowButon.onClick.AddListener(OnButtonClick); TemperatureText.text = unit.Impact[R.Temperature].ToString(); PressureText.text = unit.Impact[R.Pressure].ToString(); HumidityText.text = unit.Impact[R.Humidity].ToString(); RadiationText.text = unit.Impact[R.Radiation].ToString(); }
private void OnUnitSelectMessage(UnitSelectMessage value) { SelectUnit(value.X, value.Y); }
public override void OnDestroy() { base.OnDestroy(); _unitSelectMessage = null; RowButon.onClick.RemoveListener(OnButtonClick); }
private void HandleNetworking() { int messageType = ChampNetManager.GetMessageType(); if (messageType != -1) { switch (messageType) { case (int)CHAMPNET_MESSAGE_ID.ID_UNIT_SELECT_DATA: { UnitSelectMessage message = ChampNetManager.GetUnitSelectMessage(); if (TurnManager.instance.GetCurrentManager() == playerUnitManager) { if (message.selected == '1') { playerUnitManager.AlternateSelectUnit(message.unitID); } else if (message.selected == '0') { playerUnitManager.AlternateDeselect(message.unitID); } else { Debug.LogError("INVALID MESSAGE"); } } // Handle an enemy being selected else { } } break; case (int)CHAMPNET_MESSAGE_ID.ID_MESSAGE_DATA: { ChatMessage message = ChampNetManager.GetChatMessage(); AddMessageToChat(message.userName, message.message); } break; case (int)CHAMPNET_MESSAGE_ID.ID_SEED_DATA: { InitUnitManagers(ChampNetManager.GetSeedMessage()); } break; case (int)CHAMPNET_MESSAGE_ID.ID_UNIT_MOVE_DATA: { UnitMoveMessage message = ChampNetManager.GetMoveMessage(); if (TurnManager.instance.GetCurrentManager() != playerUnitManager) { return; } playerUnitManager.PrepareMoveUnit(message.gridPos); } break; case (int)CHAMPNET_MESSAGE_ID.ID_UNIT_DAMAGE_DATA: { UnitDamageMessage message = ChampNetManager.GetDamageMessage(); if (TurnManager.instance.GetCurrentManager() != playerUnitManager) { return; } enemyUnitManager.NetworkShoot(message.unitID, message.damageDealt); playerUnitManager.FindUnit(message.shooterID).SetShot(); } break; case (int)CHAMPNET_MESSAGE_ID.ID_FINALIZE_TURN_DATA: { ChampNetManager.PopMessage(); NetworkTurnOver(); } break; case (int)CHAMPNET_MESSAGE_ID.ID_START_TURN_DATA: { ChampNetManager.PopMessage(); NetworkTurnStart(); } break; } } }