コード例 #1
0
ファイル: EventControl.cs プロジェクト: Beugeny/scripts
 public static void onKillUnit(UnitPoint info)
 {
     if (EventControl.killUnit != null)
     {
         EventControl.killUnit (info);
     }
 }
コード例 #2
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public NodePointLine(Line owner, ePoint id)
 {
     m_owner = owner;
     m_clone = m_owner.Clone() as Line;
     m_pointId = id;
     m_originalPoint = GetPoint(m_pointId);
 }
コード例 #3
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public void Finish()
 {
     m_endPoint = GetPoint(m_pointId);
     m_owner.P1 = m_clone.P1;
     m_owner.P2 = m_clone.P2;
     m_clone = null;
 }
コード例 #4
0
ファイル: UnitController.cs プロジェクト: Beugeny/scripts
 public void init(int unitId, int team, Transform moveFinalTarget)
 {
     this.moveFinalTarget = moveFinalTarget;
     unitPoint = new UnitPoint();
     unitPoint.team = team;
     unitPoint.id = unitId;
     unitPoint.currentLife = unitPoint.info().life;
 }
コード例 #5
0
ファイル: LineTool.cs プロジェクト: jjacksons/GLUE
 public Line(UnitPoint point, UnitPoint endpoint, float width, Color color)
 {
     P1 = point;
     P2 = endpoint;
     Width = width;
     Color = color;
     Selected = false;
 }
コード例 #6
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public void SetPosition(UnitPoint pos)
 {
     if (Control.ModifierKeys == Keys.Control)
         pos = HitUtil.OrthoPointD(OtherPoint(m_pointId), pos, 45);
     if (m_angleLocked || Control.ModifierKeys == (Keys)(Keys.Control | Keys.Shift))
         pos = HitUtil.NearestPointOnLine(m_owner.P1, m_owner.P2, pos, true);
     SetPoint(m_pointId, pos, m_clone);
 }
コード例 #7
0
ファイル: SnapPoints.cs プロジェクト: sduxiaowu/NineLineScore
 public SnapPointBase(ICanvas canvas, IDrawObject owner, UnitPoint snappoint)
 {
     m_owner = owner;
     m_snappoint = snappoint;
     float size = (float)canvas.ToUnit(14);
     m_boundingRect.X = (float)(snappoint.X - size / 2);
     m_boundingRect.Y = (float)(snappoint.Y - size / 2);
     m_boundingRect.Width = size;
     m_boundingRect.Height = size;
 }
コード例 #8
0
 static public void DrawNode(ICanvas canvas, UnitPoint nodepoint)
 {
     RectangleF r = new RectangleF(canvas.ToScreen(nodepoint), new SizeF(0, 0));
     r.Inflate(3, 3);
     if (r.Right < 0 || r.Left > canvas.ClientRectangle.Width)
         return;
     if (r.Top < 0 || r.Bottom > canvas.ClientRectangle.Height)
         return;
     canvas.Graphics.FillRectangle(Brushes.White, r);
     r.Inflate(1, 1);
     canvas.Graphics.DrawRectangle(Pens.Black, ScreenUtils.ConvertRect(r));
 }
コード例 #9
0
ファイル: LinesMeetEditTool.cs プロジェクト: jjacksons/GLUE
 public void SetNewPoints(DrawTools.Line l, UnitPoint hitpoint, UnitPoint intersectpoint)
 {
     SetLine(l);
     double hitToVp1 = HitUtil.Distance(hitpoint, l.P1); // hit point to vertex point
     double ispToVp1 = HitUtil.Distance(intersectpoint, l.P1); // intersect point to vertex point
     // if hit is closer than intersect point, then keep this point and adjust the other
     if (hitToVp1 <= ispToVp1)
         m_p2 = intersectpoint;
     else
         m_p1 = intersectpoint;
     ResetLine();
 }
コード例 #10
0
        static public void DrawTriangleNode(ICanvas canvas, UnitPoint nodepoint)
        {
            PointF screenpoint = canvas.ToScreen(nodepoint);
            float size = 4;
            PointF[] p = new PointF[] 
			{
				new PointF(screenpoint.X - size, screenpoint.Y),
				new PointF(screenpoint.X, screenpoint.Y + size),
				new PointF(screenpoint.X + size, screenpoint.Y),
				new PointF(screenpoint.X, screenpoint.Y - size),
			};
            canvas.Graphics.FillPolygon(Brushes.White, p);
        }
コード例 #11
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public void OnMouseUp(ICanvas canvas, UnitPoint point, ISnapPoint snappoint)
 {
 }
コード例 #12
0
        public static ArcModelMini GetArcParametersFromThreePoints(UnitPoint startPoint, UnitPoint midPoint, UnitPoint endPoint)
        {
            ArcModelMini arcModel = new ArcModelMini();

            arcModel.Clockwise  = HitUtil.IsClockwiseByCross(startPoint, midPoint, endPoint);
            arcModel.Center     = HitUtil.CenterPointFrom3Points(startPoint, midPoint, endPoint);
            arcModel.Radius     = (float)HitUtil.Distance(arcModel.Center, startPoint);
            arcModel.StartAngle = (float)HitUtil.RadiansToDegrees(HitUtil.LineAngleR(arcModel.Center, startPoint, 0));
            float EndAngle = (float)HitUtil.RadiansToDegrees(HitUtil.LineAngleR(arcModel.Center, endPoint, 0));

            arcModel.SweepAngle = (float)HitUtil.CalAngleSweep(arcModel.StartAngle, EndAngle, arcModel.Clockwise);
            return(arcModel);
        }
コード例 #13
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public virtual eDrawObjectMouseDown OnMouseDown(ICanvas canvas, UnitPoint point, ISnapPoint snappoint)
 {
     Selected = false;
     if (snappoint is PerpendicularSnapPoint && snappoint.Owner is Line)
     {
         Line src = snappoint.Owner as Line;
         m_p2 = HitUtil.NearestPointOnLine(src.P1, src.P2, m_p1, true);
         return eDrawObjectMouseDown.DoneRepeat;
     }
     /*
     if (snappoint is PerpendicularSnapPoint && snappoint.Owner is Arc)
     {
         Arc src = snappoint.Owner as Arc;
         m_p2 = HitUtil.NearestPointOnCircle(src.Center, src.Radius, m_p1, 0);
         return eDrawObjectMouseDown.DoneRepeat;
     }
      * */
     if (Control.ModifierKeys == Keys.Control)
         point = HitUtil.OrthoPointD(m_p1, point, 45);
     m_p2 = point;
     return eDrawObjectMouseDown.DoneRepeat;
 }
コード例 #14
0
 public static double Distance(UnitPoint p1, UnitPoint p2)
 {
     return(Distance(p1, p2, true));
 }
コード例 #15
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 public void DrawBizer(ICanvas canvas, Pen pen, UnitPoint p1, UnitPoint p2, UnitPoint p3, UnitPoint p4)
 {
     try
     {
         m_canvas.DrawBizer(canvas, pen, p1, p2, p3, p4);
     }
     catch (Exception ex)
     { throw ex; }
 }
コード例 #16
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public override void OnMouseMove(ICanvas canvas, UnitPoint point)
 {
     if (m_perSnap != null)
     {
         MouseMovePerpendicular(canvas, point);
         return;
     }
     if (m_tanSnap != null)
     {
         MouseMoveTangent(canvas, point);
         return;
     }
     base.OnMouseMove(canvas, point);
 }
コード例 #17
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 protected virtual void MouseMoveTangent(ICanvas canvas, UnitPoint point)
 {
     /*
     if (m_tanSnap.Owner is IArc)
     {
         IArc src = m_tanSnap.Owner as IArc;
         m_p1 = HitUtil.TangentPointOnCircle(src.Center, src.Radius, point, m_tanReverse);
         m_p2 = point;
         if (m_p1 == UnitPoint.Empty)
             m_p2 = m_p1 = src.Center;
     }
      * */
 }
コード例 #18
0
ファイル: NodeHexagon.cs プロジェクト: liyangTeam/WSXCut
 public void SetPosition(UnitPoint postion)
 {
     this.SetPoint(this.clone, postion);
 }
コード例 #19
0
 public INodePoint NodePoint(ICanvas canvas, UnitPoint point)
 {
     return(null);
 }
コード例 #20
0
 /// <summary>
 /// 设置线条
 /// </summary>
 /// <param name="l"></param>
 public void SetLine(DrawTools.Line l)
 {
     m_line = l;
     m_p1   = l.P1;
     m_p2   = l.P2;
 }
コード例 #21
0
        public eDrawObjectMouseDownEnum OnMouseDown(ICanvas canvas, UnitPoint point, ISnapPoint snappoint)
        {
            try
            {
                List <IDrawObject>        drawitems = canvas.DataModel.GetHitObjects(canvas, point);
                List <DrawTools.LineTool> lines     = GetLines(drawitems);
                if (m_originalLines.Count == 0 || Control.ModifierKeys == Keys.Shift)
                {
                    foreach (DrawTools.LineTool line in lines)
                    {
                        AddLine(point, line);
                    }
                    SetSelectHint();
                    return(eDrawObjectMouseDownEnum.Continue);
                }
                if (m_originalLines.Count == 0 || Control.ModifierKeys == Keys.Control)
                {
                    foreach (DrawTools.LineTool line in lines)
                    {
                        if (m_originalLines.ContainsKey(line))
                        {
                            RemoveLine(line);
                        }
                        else
                        {
                            AddLine(point, line);
                        }
                    }
                    SetSelectHint();
                    return(eDrawObjectMouseDownEnum.Continue);
                }

                if (drawitems.Count == 0)
                {
                    return(eDrawObjectMouseDownEnum.Continue);
                }

                if (drawitems[0] is DrawTools.LineTool)
                {
                    DrawTools.LineTool edge = (DrawTools.LineTool)drawitems[0];
                    if (edge.Type == DrawTools.LineType.PointLine)
                    {
                        return(eDrawObjectMouseDownEnum.Done);
                    }
                    bool modified = false;
                    foreach (LinePoints originalLp in m_originalLines.Values)
                    {
                        UnitPoint intersectpoint = HitUtil.LinesIntersectPoint(edge.P1, edge.P2, originalLp.Line.P1, originalLp.Line.P2);
                        if (intersectpoint != UnitPoint.Empty)
                        {
                            LinePoints lp = new LinePoints();
                            lp.SetLine(originalLp.Line);
                            lp.MousePoint = originalLp.MousePoint;
                            m_modifiedLines.Add(lp.Line, lp);
                            lp.SetNewPoints(lp.Line, lp.MousePoint, intersectpoint);
                            modified = true;
                            continue;
                        }
                        if (intersectpoint == UnitPoint.Empty)
                        {
                            UnitPoint apprarentISPoint = HitUtil.FindApparentIntersectPoint(
                                edge.P1,
                                edge.P2,
                                originalLp.Line.P1,
                                originalLp.Line.P2,
                                false,
                                true);
                            if (apprarentISPoint == UnitPoint.Empty)
                            {
                                continue;
                            }

                            modified = true;
                            originalLp.Line.ExtendLineToPoint(apprarentISPoint);

                            LinePoints lp = new LinePoints();
                            lp.SetLine(originalLp.Line);
                            lp.MousePoint = point;
                            m_modifiedLines.Add(lp.Line, lp);
                        }
                    }
                    if (modified)
                    {
                        canvas.DataModel.AfterEditObjects(this);
                    }
                    return(eDrawObjectMouseDownEnum.Done);
                }
                return(eDrawObjectMouseDownEnum.Done);
            }
            catch (Exception ex)
            { throw ex; }
        }
コード例 #22
0
        /// <summary>
        /// 鼠标按下事件
        /// </summary>
        /// <param name="canvas"></param>
        /// <param name="point"></param>
        /// <param name="snappoint"></param>
        /// <returns></returns>
        public eDrawObjectMouseDown OnMouseDown(ICanvas canvas, UnitPoint point, ISnapPoint snappoint)
        {
            List <IDrawObject> items = canvas.DataModel.GetHitObjects(canvas, point);

            DrawTools.Line line = null;
            //找到第一个线条
            foreach (IDrawObject item in items)
            {
                if (item is DrawTools.Line)
                {
                    line = item as DrawTools.Line;
                    if (line != m_l1Original.Line)
                    {
                        break;
                    }
                }
            }
            if (line == null)
            {
                if (m_l1Original.Line == null)
                {
                    SetHint("No line selected. Select first line");
                }
                else
                {
                    SetHint("No line selected. Select second line");
                }
                return(eDrawObjectMouseDown.Continue);
            }
            if (m_l1Original.Line == null)
            {
                line.Highlighted = true;
                m_l1Original.SetLine(line);
                m_l1Original.MousePoint = point;
                SetHint("Select second line");
                return(eDrawObjectMouseDown.Continue);
            }
            if (m_l2Original.Line == null)
            {
                line.Highlighted = true;
                m_l2Original.SetLine(line);
                m_l2Original.MousePoint = point;

                UnitPoint intersectpoint = HitUtil.LinesIntersectPoint(
                    m_l1Original.Line.P1,
                    m_l1Original.Line.P2,
                    m_l2Original.Line.P1,
                    m_l2Original.Line.P2);

                // 如果线条不相交,则将线条延伸至相交点。
                if (intersectpoint == UnitPoint.Empty)
                {
                    UnitPoint apprarentISPoint = HitUtil.FindApparentIntersectPoint(m_l1Original.Line.P1, m_l1Original.Line.P2, m_l2Original.Line.P1, m_l2Original.Line.P2);
                    if (apprarentISPoint == UnitPoint.Empty)
                    {
                        return(eDrawObjectMouseDown.Done);
                    }
                    m_l1Original.Line.ExtendLineToPoint(apprarentISPoint);
                    m_l2Original.Line.ExtendLineToPoint(apprarentISPoint);
                    m_l1NewPoint.SetLine(m_l1Original.Line);
                    m_l2NewPoint.SetLine(m_l2Original.Line);
                    canvas.DataModel.AfterEditObjects(this);
                    return(eDrawObjectMouseDown.Done);
                }

                m_l1NewPoint.SetNewPoints(m_l1Original.Line, m_l1Original.MousePoint, intersectpoint);
                m_l2NewPoint.SetNewPoints(m_l2Original.Line, m_l2Original.MousePoint, intersectpoint);
                canvas.DataModel.AfterEditObjects(this);
                return(eDrawObjectMouseDown.Done);
            }
            return(eDrawObjectMouseDown.Done);
        }
コード例 #23
0
 public void SetHitObjects(UnitPoint point, List <IDrawObject> list)
 {
 }
コード例 #24
0
 /// <summary>
 /// UnitPoint转换成当前屏幕点
 /// </summary>
 public PointF ToScreen(UnitPoint unitpoint)
 {
     return(m_canvas.ToScreen(unitpoint));
 }
コード例 #25
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
        public ISnapPoint SnapPoint(ICanvas canvas, UnitPoint point, List<IDrawObject> otherobjs, Type[] runningsnaptypes, Type usersnaptype)
        {
            float thWidth = ThresholdWidth(canvas, Width);
            if (runningsnaptypes != null)
            {
                foreach (Type snaptype in runningsnaptypes)
                {
                    if (snaptype == typeof(VertextSnapPoint))
                    {
                        if (HitUtil.CircleHitPoint(m_p1, thWidth, point))
                            return new VertextSnapPoint(canvas, this, m_p1);
                        if (HitUtil.CircleHitPoint(m_p2, thWidth, point))
                            return new VertextSnapPoint(canvas, this, m_p2);
                    }
                    if (snaptype == typeof(MidpointSnapPoint))
                    {
                        UnitPoint p = MidPoint(canvas, m_p1, m_p2, point);
                        if (p != UnitPoint.Empty)
                            return new MidpointSnapPoint(canvas, this, p);
                    }
                    if (snaptype == typeof(IntersectSnapPoint))
                    {
                        Line otherline = Utils.FindObjectTypeInList(this, otherobjs, typeof(Line)) as Line;
                        if (otherline == null)
                            continue;
                        UnitPoint p = HitUtil.LinesIntersectPoint(m_p1, m_p2, otherline.m_p1, otherline.m_p2);
                        if (p != UnitPoint.Empty)
                            return new IntersectSnapPoint(canvas, this, p);
                    }
                }
                return null;
            }

            if (usersnaptype == typeof(MidpointSnapPoint))
                return new MidpointSnapPoint(canvas, this, HitUtil.LineMidpoint(m_p1, m_p2));
            if (usersnaptype == typeof(IntersectSnapPoint))
            {
                Line otherline = Utils.FindObjectTypeInList(this, otherobjs, typeof(Line)) as Line;
                if (otherline == null)
                    return null;
                UnitPoint p = HitUtil.LinesIntersectPoint(m_p1, m_p2, otherline.m_p1, otherline.m_p2);
                if (p != UnitPoint.Empty)
                    return new IntersectSnapPoint(canvas, this, p);
            }
            if (usersnaptype == typeof(VertextSnapPoint))
            {
                double d1 = HitUtil.Distance(point, m_p1);
                double d2 = HitUtil.Distance(point, m_p2);
                if (d1 <= d2)
                    return new VertextSnapPoint(canvas, this, m_p1);
                return new VertextSnapPoint(canvas, this, m_p2);
            }
            if (usersnaptype == typeof(NearestSnapPoint))
            {
                UnitPoint p = HitUtil.NearestPointOnLine(m_p1, m_p2, point);
                if (p != UnitPoint.Empty)
                    return new NearestSnapPoint(canvas, this, p);
            }
            if (usersnaptype == typeof(PerpendicularSnapPoint))
            {
                UnitPoint p = HitUtil.NearestPointOnLine(m_p1, m_p2, point);
                if (p != UnitPoint.Empty)
                    return new PerpendicularSnapPoint(canvas, this, p);
            }
            return null;
        }
コード例 #26
0
 public void OnMouseMove(ICanvas canvas, UnitPoint point)
 {
 }
コード例 #27
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
        /*
        public void GetObjectData(XmlWriter wr)
        {
            wr.WriteStartElement("line");
            XmlUtil.WriteProperties(this, wr);
            wr.WriteEndElement();
        }
        public void AfterSerializedIn()
        {
        }
         * */
        #endregion

        public void ExtendLineToPoint(UnitPoint newpoint)
        {
            UnitPoint newlinepoint = HitUtil.NearestPointOnLine(P1, P2, newpoint, true);
            if (HitUtil.Distance(newlinepoint, P1) < HitUtil.Distance(newlinepoint, P2))
                P1 = newlinepoint;
            else
                P2 = newlinepoint;
        }
コード例 #28
0
 public void SetPosition(UnitPoint pos)
 {
     this.Location = pos;
 }
コード例 #29
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
        public override eDrawObjectMouseDown OnMouseDown(ICanvas canvas, UnitPoint point, ISnapPoint snappoint)
        {
            if (m_tanSnap != null && Control.MouseButtons == MouseButtons.Right)
            {
                ReverseTangent(canvas);
                return eDrawObjectMouseDown.Continue;
            }

            if (m_perSnap != null || m_tanSnap != null)
            {
                if (snappoint != null)
                    point = snappoint.SnapPoint;
                OnMouseMove(canvas, point);
                if (m_singleLineSegment)
                    return eDrawObjectMouseDown.Done;
                return eDrawObjectMouseDown.DoneRepeat;
            }
            eDrawObjectMouseDown result = base.OnMouseDown(canvas, point, snappoint);
            if (m_singleLineSegment)
                return eDrawObjectMouseDown.Done;
            return eDrawObjectMouseDown.DoneRepeat;
        }
コード例 #30
0
 public static double LineSlope(UnitPoint p1, UnitPoint p2)
 {
     return((p2.Y - p1.Y) / (p2.X - p1.X));
 }
コード例 #31
0
 public static UnitPoint OrthoPointR(UnitPoint p1, UnitPoint p2, double roundToAngleR)
 {
     return(NearestPointOnLine(p1, p2, p2, roundToAngleR));
 }
コード例 #32
0
 abstract public void InitializeFromModel(UnitPoint point, DrawingLayer layer, ISnapPoint snap);
コード例 #33
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public virtual void Copy(Line acopy)
 {
     base.Copy(acopy);
     m_p1 = acopy.m_p1;
     m_p2 = acopy.m_p2;
     Selected = acopy.Selected;
 }
コード例 #34
0
        /// <summary>
        /// 获取直线和圆的交点坐标
        /// </summary>
        /// <param name="p1">线段起点</param>
        /// <param name="p2">线段终点</param>
        /// <param name="center">圆心坐标</param>
        /// <param name="radius">半径</param>
        /// <param name="thWidth">阈值宽度</param>
        /// <returns>交点坐标</returns>
        public static List <UnitPoint> GetIntersectPointLineWithCircle(UnitPoint p1, UnitPoint p2, UnitPoint center, float radius, float thWidth)
        {
            List <UnitPoint> unitPoints = new List <UnitPoint>();
            UnitPoint        intersectOne;
            UnitPoint        intersectTwo;

            if (Math.Abs(p1.X - p2.X) < 0.000001)
            {
                intersectOne = new UnitPoint(p1.X, Math.Sqrt(radius * radius - (p1.X - center.X) * (p1.X - center.X)) + center.Y);
                intersectTwo = new UnitPoint(p1.X, -Math.Sqrt(radius * radius - (p1.X - center.X) * (p1.X - center.X)) + center.Y);
            }
            else if (Math.Abs(p1.Y - p2.Y) < 0.000001)
            {
                intersectOne = new UnitPoint(Math.Sqrt(radius * radius - (p1.Y - center.Y) * (p1.Y - center.Y)) + center.X, p1.Y);
                intersectTwo = new UnitPoint(-Math.Sqrt(radius * radius - (p1.Y - center.Y) * (p1.Y - center.Y)) + center.X, p1.Y);
            }
            else
            {
                double A     = p1.Y - p2.Y;
                double B     = p1.X - p2.X;
                double C     = (p2.Y * B - p2.X * A) / B;
                double D     = 1 + (A * A) / (B * B);
                double E     = 2 * A * (C - center.Y) / B - 2 * center.X;
                double F     = center.X * center.X + C * C + center.Y * center.Y - 2 * center.Y * C - radius * radius;
                double delta = Math.Sqrt(E * E - 4 * D * F);
                double x1    = (-E + delta) / (2 * D);
                double x2    = (-E - delta) / (2 * D);
                double y1    = (A / B) * x1 + C;
                double y2    = (A / B) * x2 + C;
                intersectOne = new UnitPoint(x1, y1);
                intersectTwo = new UnitPoint(x2, y2);
            }
            if (IsPointInLine(p1, p2, intersectOne, thWidth))
            {
                unitPoints.Add(intersectOne);
            }
            if (IsPointInLine(p1, p2, intersectTwo, thWidth))
            {
                unitPoints.Add(intersectTwo);
            }
            return(unitPoints);
        }
コード例 #35
0
ファイル: SnapPoints.cs プロジェクト: sduxiaowu/NineLineScore
 public IntersectSnapPoint(ICanvas canvas, IDrawObject owner, UnitPoint snappoint)
     : base(canvas, owner, snappoint)
 {
 }
コード例 #36
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public bool PointInObject(ICanvas canvas, UnitPoint point)
 {
     float thWidth = ThresholdWidth(canvas, Width);
     return HitUtil.IsPointInLine(m_p1, m_p2, point, thWidth);
 }
コード例 #37
0
 public ISnapPoint SnapPoint(ICanvas canvas, UnitPoint point, List <IDrawObject> otherobj, Type[] runningsnaptypes, Type usersnaptype)
 {
     return(null);
 }
コード例 #38
0
        public static bool IsClockwiseByCross(UnitPoint startPoint, UnitPoint midPoint, UnitPoint endPoint)
        {
            double result = (midPoint.X - startPoint.X) * (endPoint.Y - midPoint.Y) - (midPoint.Y - startPoint.Y) * (endPoint.X - midPoint.X);

            return(result < 0);//顺时针方向
        }
コード例 #39
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public override void InitializeFromModel(UnitPoint point, DrawingLayer layer, ISnapPoint snap)
 {
     P1 = P2 = point;
     Width = layer.Width;
     Color = layer.Color;
     Selected = true;
 }
コード例 #40
0
 public virtual void SetPosition(UnitPoint pos)
 {
     SetPoint(m_clone, pos);
 }
コード例 #41
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 UnitPoint MidPoint(ICanvas canvas, UnitPoint p1, UnitPoint p2, UnitPoint hitpoint)
 {
     UnitPoint mid = HitUtil.LineMidpoint(p1, p2);
     float thWidth = ThresholdWidth(canvas, Width);
     if (HitUtil.CircleHitPoint(mid, thWidth, hitpoint))
         return mid;
     return UnitPoint.Empty;
 }
コード例 #42
0
 public virtual void SetPosition(UnitPoint pos)
 {
     m_clone.OnMouseMove(null, pos);
 }
コード例 #43
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public virtual void OnMouseMove(ICanvas canvas, UnitPoint point)
 {
     if (Control.ModifierKeys == Keys.Control)
         point = HitUtil.OrthoPointD(m_p1, point, 45);
     m_p2 = point;
 }
コード例 #44
0
 public virtual void SetPosition(UnitPoint pos)
 {
     m_clone.Center = pos;
 }
コード例 #45
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        /// <summary>
        /// 求取两条直线段的交点
        /// </summary>
        /// <param name="p1"></param>
        /// <param name="p2"></param>
        /// <param name="p3"></param>
        /// <param name="p4"></param>
        /// <returns></returns>
        public static UnitPoint LinesIntersectPoint(UnitPoint p1, UnitPoint p2, UnitPoint p3, UnitPoint p4)
        {
            double x = 0;
            double y = 0;

            if (LinesIntersect(p1, p2, p3, p4, ref x, ref y, true, false, false))
            {
                return(new UnitPoint(x, y));
            }
            return(UnitPoint.Empty);
        }
コード例 #46
0
        public virtual INodePoint NodePoint(ICanvas canvas, UnitPoint point)
        {
            //Console.WriteLine(m_p1.X+" "+m_p1.Y);
            float thWidth = Line.ThresholdWidth(canvas, Width, ThresholdPixel);

            if (HitUtil.PointInPoint(Center, point, thWidth))//圓心位移
            {
                return(new NodePointCircleCenter(this));
            }
            bool radiushit = HitUtil.PointInPoint(m_p1, point, thWidth);

            if (radiushit == false)
            {
                radiushit = HitUtil.PointInPoint(m_p2, point, thWidth);
            }
            if (radiushit == false)
            {
                radiushit = HitUtil.PointInPoint(m_p3, point, thWidth);
            }
            if (radiushit)
            {
                m_curPoint  = eCurrentPoint.radius;
                m_lastPoint = Center;
                return(new NodePointCircleRadius(this));
            }
            return(null);

            //float thWidth = Line.ThresholdWidth(canvas, Width, ThresholdPixel);
            //if (HitUtil.PointInPoint(P1, point, thWidth))
            //{
            //    m_lastPoint = P1;
            //    return new NodePointArc3PointPoint(this, eCurrentPoint.p1);
            //}
            //if (HitUtil.PointInPoint(P2, point, thWidth))
            //{
            //    m_lastPoint = P2;
            //    return new NodePointArc3PointPoint(this, eCurrentPoint.p2);
            //}
            //if (HitUtil.PointInPoint(P3, point, thWidth))
            //{
            //    m_lastPoint = P3;
            //    return new NodePointArc3PointPoint(this, eCurrentPoint.p3);
            //}
            //UnitPoint p = StartAngleNodePoint(canvas);
            //if (HitUtil.PointInPoint(p, point, thWidth))
            //{
            //    m_lastPoint = p;
            //    return new NodePointArc3PointPoint(this, eCurrentPoint.startangle);
            //}
            //p = EndAngleNodePoint(canvas);
            //if (HitUtil.PointInPoint(p, point, thWidth))
            //{
            //    m_lastPoint = p;
            //    return new NodePointArc3PointPoint(this, eCurrentPoint.endangle);
            //}
            //p = RadiusNodePoint(canvas);
            //if (HitUtil.PointInPoint(p, point, thWidth))
            //{
            //    m_lastPoint = p;
            //    return new NodePointArc3PointPoint(this, eCurrentPoint.radius);
            //}
            return(null);
        }
コード例 #47
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public INodePoint NodePoint(ICanvas canvas, UnitPoint point)
 {
     float thWidth = ThresholdWidth(canvas, Width);
     if (HitUtil.CircleHitPoint(m_p1, thWidth, point))
         return new NodePointLine(this, NodePointLine.ePoint.P1);
     if (HitUtil.CircleHitPoint(m_p2, thWidth, point))
         return new NodePointLine(this, NodePointLine.ePoint.P2);
     return null;
 }
コード例 #48
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 public void UpdateCircleFrom3Points()
 {
     m_center = HitUtil.CenterPointFrom3Points(m_p1, m_p2, m_p3);
     m_radius = (float)HitUtil.Distance(m_center, m_p1);
 }
コード例 #49
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public void Move(UnitPoint offset)
 {
     m_p1.X += offset.X;
     m_p1.Y += offset.Y;
     m_p2.X += offset.X;
     m_p2.Y += offset.Y;
 }
コード例 #50
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        public virtual ISnapPoint SnapPoint(ICanvas canvas, UnitPoint point, List <IDrawObject> otherobj, Type[] runningsnaptypes, Type usersnaptype)
        {
            float thWidth = Line.ThresholdWidth(canvas, Width, ThresholdPixel);

            if (runningsnaptypes != null)
            {
                foreach (Type snaptype in runningsnaptypes)
                {
                    if (snaptype == typeof(QuadrantSnapPoint))
                    {
                        UnitPoint p = HitUtil.NearestPointOnCircle(m_center, m_radius, point, 90);
                        if (p != UnitPoint.Empty && HitUtil.PointInPoint(p, point, thWidth))
                        {
                            return(new QuadrantSnapPoint(canvas, this, p));
                        }
                    }
                    if (snaptype == typeof(DivisionSnapPoint))
                    {
                        double    angle = 360 / 8;
                        UnitPoint p     = HitUtil.NearestPointOnCircle(m_center, m_radius, point, angle);
                        if (p != UnitPoint.Empty && HitUtil.PointInPoint(p, point, thWidth))
                        {
                            return(new DivisionSnapPoint(canvas, this, p));
                        }
                    }
                    if (snaptype == typeof(CenterSnapPoint))
                    {
                        if (HitUtil.PointInPoint(m_center, point, thWidth))
                        {
                            return(new CenterSnapPoint(canvas, this, m_center));
                        }
                    }
                    if (snaptype == typeof(VertextSnapPoint))
                    {
                        if (HitUtil.PointInPoint(HitUtil.PointOncircle(m_center, m_radius, 0), point, thWidth))
                        {
                            return(new VertextSnapPoint(canvas, this, HitUtil.PointOncircle(m_center, m_radius, 0)));
                        }
                        if (HitUtil.PointInPoint(HitUtil.PointOncircle(m_center, m_radius, 360), point, thWidth))
                        {
                            return(new VertextSnapPoint(canvas, this, HitUtil.PointOncircle(m_center, m_radius, 360)));
                        }
                    }
                }
                return(null);
            }
            if (usersnaptype == typeof(NearestSnapPoint))
            {
                UnitPoint p = HitUtil.NearestPointOnCircle(m_center, m_radius, point, 0);
                if (p != UnitPoint.Empty)
                {
                    return(new NearestSnapPoint(canvas, this, p));
                }
            }
            if (usersnaptype == typeof(PerpendicularSnapPoint))
            {
                UnitPoint p = HitUtil.NearestPointOnCircle(m_center, m_radius, point, 0);
                if (p != UnitPoint.Empty)
                {
                    return(new PerpendicularSnapPoint(canvas, this, p));
                }
            }
            if (usersnaptype == typeof(QuadrantSnapPoint))
            {
                UnitPoint p = HitUtil.NearestPointOnCircle(m_center, m_radius, point, 90);
                if (p != UnitPoint.Empty)
                {
                    return(new QuadrantSnapPoint(canvas, this, p));
                }
            }
            if (usersnaptype == typeof(DivisionSnapPoint))
            {
                double    angle = 360 / 8;
                UnitPoint p     = HitUtil.NearestPointOnCircle(m_center, m_radius, point, angle);
                if (p != UnitPoint.Empty)
                {
                    return(new DivisionSnapPoint(canvas, this, p));
                }
            }
            if (usersnaptype == typeof(TangentSnapPoint))
            {
                IDrawObject drawingObject = canvas.CurrentObject;
                UnitPoint   p             = UnitPoint.Empty;
                if (drawingObject is LineEdit)
                {
                    UnitPoint mousepoint = point;
                    point = ((LineEdit)drawingObject).P1;
                    UnitPoint p1 = HitUtil.TangentPointOnCircle(m_center, m_radius, point, false);
                    UnitPoint p2 = HitUtil.TangentPointOnCircle(m_center, m_radius, point, true);
                    double    d1 = HitUtil.Distance(mousepoint, p1);
                    double    d2 = HitUtil.Distance(mousepoint, p2);
                    if (d1 <= d2)
                    {
                        return(new TangentSnapPoint(canvas, this, p1));
                    }
                    else
                    {
                        return(new TangentSnapPoint(canvas, this, p2));
                    }
                }
                //if (p != PointF.Empty)
                return(new TangentSnapPoint(canvas, this, p));
            }
            if (usersnaptype == typeof(CenterSnapPoint))
            {
                return(new CenterSnapPoint(canvas, this, m_center));
            }
            return(null);


            //       float thWidth = Line.ThresholdWidth(canvas, Width, ThresholdPixel);
            //       if (runningsnaptypes != null)
            //       {
            //           foreach (Type snaptype in runningsnaptypes)
            //           {
            //               /*
            //if (snaptype == typeof(QuadrantSnapPoint))
            //{
            //	UnitPoint p = HitUtil.NearestPointOnCircle(m_center, m_radius, point, 90);
            //	if (p != UnitPoint.Empty && HitUtil.PointInPoint(p, point, thWidth))
            //		return new QuadrantSnapPoint(canvas, this, p);
            //}
            //if (snaptype == typeof(CenterSnapPoint))
            //{
            //	if (HitUtil.PointInPoint(m_center, point, thWidth))
            //		return new CenterSnapPoint(canvas, this, m_center);
            //}
            // * */
            //               if (snaptype == typeof(VertextSnapPoint))
            //               {
            //                   if (HitUtil.PointInPoint(P1, point, thWidth))
            //                       return new VertextSnapPoint(canvas, this, P1);
            //                   if (HitUtil.PointInPoint(P3, point, thWidth))
            //                       return new VertextSnapPoint(canvas, this, P3);
            //               }
            //           }
            //           return null;
            //       }
            //       if (usersnaptype == typeof(NearestSnapPoint))
            //       {
            //           UnitPoint p = HitUtil.NearestPointOnCircle(m_center, m_radius, point, 0);
            //           if (p != UnitPoint.Empty)
            //               return new NearestSnapPoint(canvas, this, p);
            //       }
            //       if (usersnaptype == typeof(PerpendicularSnapPoint))
            //       {
            //           UnitPoint p = HitUtil.NearestPointOnCircle(m_center, m_radius, point, 0);
            //           if (p != UnitPoint.Empty)
            //               return new PerpendicularSnapPoint(canvas, this, p);
            //       }
            //       if (usersnaptype == typeof(QuadrantSnapPoint))
            //       {
            //           UnitPoint p = HitUtil.NearestPointOnCircle(m_center, m_radius, point, 90);
            //           if (p != UnitPoint.Empty)
            //               return new QuadrantSnapPoint(canvas, this, p);
            //       }
            //       if (usersnaptype == typeof(TangentSnapPoint))
            //       {
            //           IDrawObject drawingObject = canvas.CurrentObject;
            //           UnitPoint p = UnitPoint.Empty;
            //           if (drawingObject is LineEdit)
            //           {
            //               UnitPoint mousepoint = point;
            //               point = ((LineEdit)drawingObject).P1;
            //               UnitPoint p1 = HitUtil.TangentPointOnCircle(m_center, m_radius, point, false);
            //               UnitPoint p2 = HitUtil.TangentPointOnCircle(m_center, m_radius, point, true);
            //               double d1 = HitUtil.Distance(mousepoint, p1);
            //               double d2 = HitUtil.Distance(mousepoint, p2);
            //               if (d1 <= d2)
            //                   return new TangentSnapPoint(canvas, this, p1);
            //               else
            //                   return new TangentSnapPoint(canvas, this, p2);
            //           }
            //           //if (p != PointF.Empty)
            //           return new TangentSnapPoint(canvas, this, p);
            //       }
            //       if (usersnaptype == typeof(CenterSnapPoint))
            //       {
            //           return new CenterSnapPoint(canvas, this, m_center);
            //       }
            //       return null;
        }
コード例 #51
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 public override void InitializeFromModel(UnitPoint point, DrawingLayer layer, ISnapPoint snap)
 {
     base.InitializeFromModel(point, layer, snap);
     m_perSnap = snap as PerpendicularSnapPoint;
     m_tanSnap = snap as TangentSnapPoint;
 }
コード例 #52
0
        public bool PointInObject(ICanvas canvas, UnitPoint point)
        {
            float thWidth = ThresholdWidth(canvas, Width);

            return(HitUtil.IsPointInLine(m_p1, m_p2, point, thWidth));
        }
コード例 #53
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 protected void SetPoint(ePoint pointid, UnitPoint point, Line line)
 {
     if (pointid == ePoint.P1)
         line.P1 = point;
     if (pointid == ePoint.P2)
         line.P2 = point;
 }
コード例 #54
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        public static UnitPoint FindApparentIntersectPoint(UnitPoint p1, UnitPoint lp2, UnitPoint p3, UnitPoint p4, bool extendA, bool extendB)
        {
            double x = 0;
            double y = 0;

            if (LinesIntersect(p1, lp2, p3, p4, ref x, ref y, true, extendA, extendB))
            {
                return(new UnitPoint(x, y));
            }
            return(UnitPoint.Empty);
        }
コード例 #55
0
ファイル: LineTool.cs プロジェクト: sduxiaowu/NineLineScore
 protected virtual void MouseMovePerpendicular(ICanvas canvas, UnitPoint point)
 {
     if (m_perSnap.Owner is Line)
     {
         Line src = m_perSnap.Owner as Line;
         m_p1 = HitUtil.NearestPointOnLine(src.P1, src.P2, point, true);
         m_p2 = point;
     }
     /*
     if (m_perSnap.Owner is IArc)
     {
         IArc src = m_perSnap.Owner as IArc;
         m_p1 = HitUtil.NearestPointOnCircle(src.Center, src.Radius, point, 0);
         m_p2 = point;
     }
      * */
 }
コード例 #56
0
 public override void InitializeFromModel(UnitPoint point, DrawingLayer layer, ISnapPoint snap)
 {
     base.InitializeFromModel(point, layer, snap);
     m_perSnap = snap as PerpendicularSnapPoint;
     m_tanSnap = snap as TangentSnapPoint;
 }
コード例 #57
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 public void OnMouseUp(ICanvas canvas, UnitPoint point, ISnapPoint snappoint)
 {
 }
コード例 #58
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 public static UnitPoint OrthoPointD(UnitPoint p1, UnitPoint p2, double roundToAngleR)
 {
     return(OrthoPointR(p1, p2, DegreesToRadians(roundToAngleR)));
 }
コード例 #59
0
ファイル: LevelEnemyWorker.cs プロジェクト: Beugeny/scripts
    void onUnitKilled(UnitPoint unitInfo)
    {
        if (destroyed) return;
        if (!hasActiveWaves())
        {
            GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy");
            int badEnemies = 0;
            UnitController control;
            for (int i = 0; i < enemies.Length; i++)
            {
                control = enemies[i].GetComponent<UnitController>();
                if (control != null && !control.unitPoint.isDie() && control.unitPoint.team == Teams.BAD)
                {
                    badEnemies++;
                }
            }

            if (badEnemies == 0)
            {
                EventControl.onLevelComplete();
            }
        }
    }
コード例 #60
0
        public ISnapPoint SnapPoint(ICanvas canvas, UnitPoint point, List <IDrawObject> otherobjs, Type[] runningsnaptypes, Type usersnaptype)
        {
            float thWidth = ThresholdWidth(canvas, Width);

            if (runningsnaptypes != null)
            {
                foreach (Type snaptype in runningsnaptypes)
                {
                    if (snaptype == typeof(VertextSnapPoint))
                    {
                        if (HitUtil.CircleHitPoint(m_p1, thWidth, point))
                        {
                            return(new VertextSnapPoint(canvas, this, m_p1));
                        }
                        if (HitUtil.CircleHitPoint(m_p2, thWidth, point))
                        {
                            return(new VertextSnapPoint(canvas, this, m_p2));
                        }
                    }
                    if (snaptype == typeof(MidpointSnapPoint))
                    {
                        UnitPoint p = MidPoint(canvas, m_p1, m_p2, point);
                        if (p != UnitPoint.Empty)
                        {
                            return(new MidpointSnapPoint(canvas, this, p));
                        }
                    }
                    if (snaptype == typeof(IntersectSnapPoint))
                    {
                        Line otherline = Utils.FindObjectTypeInList(this, otherobjs, typeof(Line)) as Line;
                        if (otherline == null)
                        {
                            continue;
                        }
                        UnitPoint p = HitUtil.LinesIntersectPoint(m_p1, m_p2, otherline.m_p1, otherline.m_p2);
                        if (p != UnitPoint.Empty)
                        {
                            return(new IntersectSnapPoint(canvas, this, p));
                        }
                    }
                }
                return(null);
            }

            if (usersnaptype == typeof(MidpointSnapPoint))
            {
                return(new MidpointSnapPoint(canvas, this, HitUtil.LineMidpoint(m_p1, m_p2)));
            }
            if (usersnaptype == typeof(IntersectSnapPoint))
            {
                Line otherline = Utils.FindObjectTypeInList(this, otherobjs, typeof(Line)) as Line;
                if (otherline == null)
                {
                    return(null);
                }
                UnitPoint p = HitUtil.LinesIntersectPoint(m_p1, m_p2, otherline.m_p1, otherline.m_p2);
                if (p != UnitPoint.Empty)
                {
                    return(new IntersectSnapPoint(canvas, this, p));
                }
            }
            if (usersnaptype == typeof(VertextSnapPoint))
            {
                double d1 = HitUtil.Distance(point, m_p1);
                double d2 = HitUtil.Distance(point, m_p2);
                if (d1 <= d2)
                {
                    return(new VertextSnapPoint(canvas, this, m_p1));
                }
                return(new VertextSnapPoint(canvas, this, m_p2));
            }
            if (usersnaptype == typeof(NearestSnapPoint))
            {
                UnitPoint p = HitUtil.NearestPointOnLine(m_p1, m_p2, point);
                if (p != UnitPoint.Empty)
                {
                    return(new NearestSnapPoint(canvas, this, p));
                }
            }
            if (usersnaptype == typeof(PerpendicularSnapPoint))
            {
                UnitPoint p = HitUtil.NearestPointOnLine(m_p1, m_p2, point);
                if (p != UnitPoint.Empty)
                {
                    return(new PerpendicularSnapPoint(canvas, this, p));
                }
            }
            return(null);
        }