public override void runNavigatorUpdate(UnitNavigationController navigator) { SetTarget(navigator.gameObject, navigator); if (navigator.target == null) { navigator.SetSpeed(navigator.RunningSpeed); navigator.Panicking(); } else { navigator.SetSpeed(navigator.RunningSpeed); navigator.SetNavDestination(navigator.target.transform.position); } }
public override void runNavigatorUpdate(UnitNavigationController navigator) { navigator.Panicking(); navigator.SetSpeed(navigator.RunningSpeed); }