private void MoveUnits() { Player player = _maze.UnitList.GetPlayer(); _unitMover.MovePlayer(player.FutureMovementDirection, player, _maze.NodeData, _maze.ViewData); }
private void MoveUnits() { Player player = _maze.UnitList.GetPlayer(); _unitMover.MovePlayer(player.FutureMovementDirection, player, _maze.NodeData, _maze.ViewData); }