private void InstallBindings(LaserShell.Factory factory, UnitLocator locator) { _factory = factory; }
private HeroMovementInput(UnitLocator locator) { _locator = locator; }
private HeroWeaponInput(IMovementInput movementInput, UnitLocator locator, Transform transform) { _movementInput = movementInput; _locator = locator; _transform = transform; }