private void ActivateUnit() { _unitList.DeactivateAllPlayerUnits(GetStatistics().team); _unitListPanel.ActivateUnitPortrait(this); _activityType = RangeType.Movement; Turn.SetIsFirstUnitInTurnSelected(true); ReloadRanges(); _unitRange.ShowUnitRange(true); _unitMovement.ShowMovementRange(false); _gridManager.ChangeColor(GetUnitXPosition(), GetUnitYPosition(), Color.yellow); _healtbar.SetSliderVisbility(true); SetUnitPhase(UnitPhase.Standby); }