private void Expand() { Unit unitToMove = null; UnitHolder expandDestination = null; foreach (UnitHolder unitHolder in unitHolders) { if (unitToMove != null && expandDestination != null) { break; } if (unitHolder.hashUnits.Count > 1 && unitToMove == null) { foreach (Unit unit in unitHolder.hashUnits) { unitToMove = unit; break; } } if (unitHolder.hashUnits.Count == 0 && expandDestination == null) { expandDestination = unitHolder; } } if (unitToMove != null && expandDestination != null && unitToMove.TryGetComponent <UnitController>(out var movable)) { movable.MoveTo(expandDestination.transform.position); } }
public Szerk(MdTermekek termekek) { rs = new RktServ(); this.termekek = termekek; InitializeComponent(); button1.DialogResult = DialogResult.OK; NameHolder.setText(termekek.getTNev()); PriceHolder.setText(termekek.getTar().ToString()); AmmountHolder.setText(termekek.getTkeszl().ToString()); UnitHolder.setText(termekek.getMert()); CodeHolder.setText(termekek.getTkatkod().ToString()); VonCodeHolder.setText(termekek.getTvonkod().ToString()); dateTimePicker1.Value = termekek.getSzavido(); bool eg = false; if (termekek.getTegalizalte() == true) { eg = true; checkBox1.CheckState = CheckState.Checked; } }
public House ( double healRate, int occupyingSpace, UnitHolder unitHolder, string name, State buildingState, TimeSpan timeToBuildSec, TimeSpan timeToDestroySec, List <ResourseBunch> necessaryResourses ) : base( Type.House, occupyingSpace, unitHolder, name, buildingState, timeToBuildSec, timeToDestroySec, necessaryResourses ) { this.HealRate = healRate; }
protected Building ( Type buildingType, int occupyingSpace, UnitHolder unitHolder, string name, State buildingState, TimeSpan timeToBuildSec, TimeSpan timeToDestroySec, List <ResourseBunch> necessaryResourses ) : base( name, buildingState, timeToBuildSec, timeToDestroySec, necessaryResourses ) { this.BuildingType = buildingType; this.OccupyingSpace = occupyingSpace; this.UnitHolder = unitHolder; }
public UnitHolder() { if (instance != null) { Debug.LogError ("Cannot have two instances of singleton. Self destruction in 3..."); return; } instance = this; if(populateAtStart) Populate(); }
public StarShip ( double speed, ColonyHolder colonyHolder, SpaceObject spaceObject, UnitHolder unitHolder, string name, State buildingState, TimeSpan timeToBuildSec, TimeSpan timeToDestroySec, List <ResourseBunch> necessaryResourses ) : base( name, buildingState, timeToBuildSec, timeToDestroySec, necessaryResourses ) { this.Speed = speed; this.ColonyHolder = colonyHolder; this.SpaceObject = spaceObject; this.UnitHolder = unitHolder; }
// Use this for initialization void Start() { collider = GetComponent <Collider2D>(); canJump = true; allUnits = FindObjectOfType <AllUnits>(); unitConfig = FindObjectOfType <UnitConfig>(); unitHolder = FindObjectOfType <UnitHolder>(); rigidbody2D = GetComponent <Rigidbody2D>(); gravity = unitConfig.gravity; position = transform.position; velocity = new Vector2(Random.Range(-1, 1), Random.Range(-1, 1)); }
static bool TryReadBasicUnit(StringBuilder line, ref int pos, out Unit val) { if (pos >= line.Length) { val = default(Unit); return(false); } if (!char.IsLetter(line[pos])) { val = default(Unit); return(false); } string sd = ReadStr(line, ref pos); val = UnitHolder.GetRegisteredUnit(sd); return(true); }
protected ResourseBuilding ( double damageRate, double strengthMultipler, double enduranceMultipler, Type buildingType, int occupyingSpace, UnitHolder unitHolder, string name, State buildingState, TimeSpan timeToBuildSec, TimeSpan timeToDestroySec, List <ResourseBunch> necessaryResourses ) : base( buildingType, occupyingSpace, unitHolder, name, buildingState, timeToBuildSec, timeToDestroySec, necessaryResourses ) { this.DamageRate = damageRate; this.StrengthMultipler = strengthMultipler; this.EnduranceMultipler = enduranceMultipler; }
public Mine ( Resourse miningResourse, double mineRate, double damageRate, double strengthMultipler, double enduranceMultipler, int occupyingSpace, UnitHolder unitHolder, string name, State buildingState, TimeSpan timeToBuildSec, TimeSpan timeToDestroySec, List <ResourseBunch> necessaryResourses ) : base( damageRate, strengthMultipler, enduranceMultipler, Type.Mine, occupyingSpace, unitHolder, name, buildingState, timeToBuildSec, timeToDestroySec, necessaryResourses ) { this.MiningResourse = miningResourse; this.MineRate = mineRate; }
public Factory ( Resourse rawResourse, Resourse productResourse, double factoryRate, double damageRate, double strengthMultipler, double enduranceMultipler, int occupyingSpace, UnitHolder unitHolder, string name, State buildingState, TimeSpan timeToBuildSec, TimeSpan timeToDestroySec, List <ResourseBunch> necessaryResourses ) : base( damageRate, strengthMultipler, enduranceMultipler, Type.Factory, occupyingSpace, unitHolder, name, buildingState, timeToBuildSec, timeToDestroySec, necessaryResourses ) { this.RawResourse = rawResourse; this.ProductResourse = productResourse; this.FactoryRate = factoryRate; }
public void OnUnitDrop(DragSource source) { UnitHolder originalHolder = source.originalParent.GetComponent <UnitHolder>(); RemovePlayAction(originalHolder.playAction); originalHolder.playAction = null; GameObject cardObject = CreateCardDisplay(source.GetComponent <UnitUI>().cardData); cardObject.transform.position = cardObject.transform.parent.position; foreach (DropTarget target in originalHolder.GetComponents <DropTarget>()) { target.enabled = true; } Destroy(source.gameObject); UIManager.instance.ValidateDropCost(); }
private IEnumerator MoveCo(List <GameObject> finalList) // Coroutine olması için IEnumerator türünde hareket. { isMoving = true; for (int i = 0; i < finalList.Count; i++) // parent düzeninden dolayı ters çevrilmiş olan liste. { UnitHolder MovingUnitsHolder = GetComponent <UnitHolder>(); updatedLocation = finalList[i]; // updatelocation'ı güncelle. MovingUnitsHolder.StartingGrid.GetComponent <TerrainGrid>().isOccupied = false; // eski noktanın isOccupied'ını değiştir. MovingUnitsHolder.StartingGrid = finalList[i]; // yeni startingGrid'i oluştur. finalList[i].GetComponent <TerrainGrid>().isOccupied = true; // o anki yeni noktayı occupy et if (i > 0) // eğer ilk noktada değilsek { finalList[i - 1].GetComponent <TerrainGrid>().isOccupied = false; // bir önceki noktanın isOccupied'ını güncelle. } yield return(new WaitForSeconds(1.0f)); // bir saniye bekle } isMoving = false; }
public void OnUnitDrop(DragSource source) { UnitHolder originalHolder = source.originalParent.GetComponent <UnitHolder>(); source.transform.SetParent(transform); source.transform.position = transform.position; handManager.RemovePlayAction(originalHolder.playAction); originalHolder.playAction = null; playAction = CreatePlayCardAction(source.GetComponent <UnitUI>().cardData); handManager.AddPlayAction(playAction); foreach (DropTarget target in GetComponents <DropTarget>()) { target.enabled = false; } foreach (DropTarget target in originalHolder.GetComponents <DropTarget>()) { target.enabled = true; } }
public Coroutine RemoveUnit(int laneIndex, int sideIndex, int positionIndex) { UnitHolder holder = unitManagers[sideIndex].unitHolders[laneIndex, positionIndex]; return(holder.RemoveUnit()); }
private void Start() { unitHolder = GetComponent <UnitHolder>(); unitHolder.ProceedMoveOrder += FindShortestPath; // Eğer Clickable'dan bir moveOrder geldiyse, bu unit isSelected kontrolü yapacak. Eğer kontrol true ise // Emri yerine getirecek. }
public bool Remove(Unit t) { return(UnitHolder.Remove(t)); }
public bool Remove(List <Unit> ts) { return(UnitHolder.Remove(ts)); }
public bool Move(Unit t, IGeneralHolder <Unit> generalHolder) { return(UnitHolder.Move(t, generalHolder)); }
public bool Move(List <Unit> ts, IGeneralHolder <Unit> generalHolder) { return(UnitHolder.Move(ts, generalHolder)); }
public bool Add(List <Unit> ts) { return(UnitHolder.Add(ts)); }
public bool Add(Unit t) { return(UnitHolder.Add(t)); }
void Start() { unitHolder = GetComponentInParent <UnitHolder>(); }
private void Start() { unitHolder = GetComponentInParent <UnitHolder>(); Initialize(); }
private void AddViaAnimButton_Click(object sender, EventArgs e) { try { string filename = Path.Combine(CoreGlobals.getWorkPaths().mGameDataDirectory, "xobjects.xml"); if (File.GetAttributes(filename) == FileAttributes.ReadOnly) { MessageBox.Show(filename + " is readonly. please check it out"); } if (NodeComboBox.SelectedItem == null) { return; } UnitHolder copyholder = NodeComboBox.SelectedItem as UnitHolder; if (copyholder == null) { return; } OpenFileDialog d = new OpenFileDialog(); d.Filter = "AnimXML (*.xml)|*.xml"; d.FilterIndex = 0; d.InitialDirectory = CoreGlobals.getSaveLoadPaths().mGameArtDirectory; if (d.ShowDialog() == DialogResult.OK) { //Validate xml List <string> models = SimUnitXML.getGrannyFileNames(d.FileName); if (models.Count == 0) { if (MessageBox.Show(String.Format("No models found in {0} add anyway?", d.FileName), "", MessageBoxButtons.YesNo) == DialogResult.Yes) { } else { return; } } string name = Path.GetFileNameWithoutExtension(d.FileName); //check for duplicates foreach (UnitHolder holder in this.NodeComboBox.Items) { if (holder.mName == name) { MessageBox.Show(name + " has already been added to xobjects"); return; } } mHightestID++; int id = mHightestID; string artpath = CoreGlobals.getWorkPaths().mGameArtDirectory + "\\"; string animFileName = d.FileName.Substring(artpath.Length); //BuildNode XmlNode unit = copyholder.mNode.Clone(); XmlAttribute nameAttr = (XmlAttribute)unit.Attributes.GetNamedItem("name"); nameAttr.Value = name; XmlAttribute idAttr = (XmlAttribute)unit.Attributes.GetNamedItem("id"); idAttr.Value = id.ToString(); XmlNode animFile = ((XmlElement)unit).GetElementsByTagName("Visual")[0]; animFile.InnerText = animFileName; //Add to File XmlNode protoNode = doc.GetElementsByTagName("Proto")[0]; protoNode.AppendChild(unit); doc.Save(filename); CoreGlobals.getSaveLoadPaths().mGameArtDirectory = Path.GetDirectoryName(d.FileName); listBox1.Items.Add(String.Format("Added: {0}", name)); this.NodeComboBox.Items.Add(new UnitHolder(name, unit)); foreach (string modelname in models) { listBox1.Items.Add(String.Format(" Model: {0}", modelname)); } } } catch (System.Exception ex) { CoreGlobals.getErrorManager().OnException(ex); } }