コード例 #1
0
ファイル: UnitWrapper2.cs プロジェクト: dragnilar/reanimator
        private void ParseCharacter(UnitObject unitObject)
        {
            UnitHelpFunctions unitHelp = new UnitHelpFunctions(fileManager);

            unitHelp.LoadCharacterValues(baseCharacter.Character);

            characterWrapper = new CharacterWrapper(baseCharacter.Character, fileManager);
        }
コード例 #2
0
ファイル: CharacterShop.cs プロジェクト: dragnilar/reanimator
        private void b_loadCharacter_Click(object sender, EventArgs e)
        {
            _characterPath = _characterFolder + @"\" + cb_selectCharacter.SelectedItem + ".hg1";

            //_characterUnit = UnitHelpFunctions.OpenCharacterFile(_tableFiles, _characterPath);

            if (_characterUnit != null)
            {
                _itemHelpFunctions.LoadCharacterValues(_characterUnit);

                gb_characterName.Text = cb_selectCharacter.SelectedItem.ToString();
                int level = UnitHelpFunctions.GetSimpleValue(_characterUnit, ItemValueNames.level.ToString()) - 8;
                gb_characterName.Text += " (Level " + level.ToString() + ")";

                SetCharacterStatus(CharacterStatus, CharacterStatus.Loaded, p_status, l_status);

                InitInventory(_characterUnit, _characterItemPanel);
            }
            else
            {
                MessageBox.Show("Error while parsing the character file!", "b_loadCharacter_Click");
            }
        }
コード例 #3
0
ファイル: UnitWrapper2.cs プロジェクト: khadoran/reanimator
        private void ParseCharacter(UnitObject unitObject)
        {
            UnitHelpFunctions unitHelp = new UnitHelpFunctions(fileManager);
            unitHelp.LoadCharacterValues(baseCharacter.Character);

            characterWrapper = new CharacterWrapper(baseCharacter.Character, fileManager);
        }