public UpgradeScript[] m_UpgradeSlotList; // 강화 버튼 void Awake() { m_Instance = this; m_BuildSlotList = GetComponentsInChildren <BuildScript>(); // BuildScript 가지고 있는 자식들 m_InitUnitSlotList = GetComponentsInChildren <InitUnitScript>(); // InitUnitScript 가지고 있는 자식들 //m_AttackSlotList = GetComponentsInChildren<AttackByBomb>(); m_UpgradeSlotList = GetComponentsInChildren <UpgradeScript>(); ClearFunc(); }
void OnDestroy() { m_Instance = null; }