private void Awake() { audio_s = GetComponent <AudioSource>(); fight_manager = GetComponent <UnitFightManager>(); unit_wrapper = transform.GetChild(0).gameObject; animator = unit_wrapper.GetComponent <Animator>(); IsDead = false; if (CompareTag("Ally")) { isAlly = true; direction = 1; // Направление движения } }
private void Start() { unit_manager = GetComponent <UnitManager>(); fight_manager = GetComponent <UnitFightManager>(); StartCoroutine(ChangeLane(Random.Range(3f, 5f))); }