public void UnitEditorMapMenuEditReinforcement(int index) { Reinforcement_Index = index; Global.game_map.add_reinforcement_unit(-1, Config.OFF_MAP, Reinforcement_Index, ""); Global.game_system.Selected_Unit_Id = Global.game_map.last_added_unit.id; MapMenu = UnitEditorUnitMenuManager.UnitEditor( this, _unitData.Reinforcements[Reinforcement_Index], true); }
public void UnitEditorUnitMenuEditUnit() { Game_Unit unit = Global.game_map.units[Global.game_system.Selected_Unit_Id]; MapMenu = UnitEditorUnitMenuManager.UnitEditor(this, _unitData.Units[unit.loc]); }