public static double GetTurnTime(this Entity unit, Vector3 position) { var data = UnitDatabase.GetByClassId(unit.ClassID) ?? UnitDatabase.GetByName(unit.Name); if (data == null) { return (Math.Max( Math.Abs(FindAngleR(unit) - Utils.DegreeToRadian(unit.FindAngleBetween(position))) - 0.69, 0) / (0.5 * (1 / 0.03))); } var turnRate = data.TurnRate; return(Math.Max( Math.Abs(FindAngleR(unit) - Utils.DegreeToRadian(unit.FindAngleBetween(position))) - 0.69, 0) / (turnRate * (1 / 0.03))); }