public void UpgradeButton_OnClick(GameObject button) { Master.Tutorial.CheckAndFinishTutorial(TutorialController.TutorialsIndex.UpgradeStatsOfUnit); string upgradeType = button.transform.parent.parent.parent.name; unitData = Master.UnitData.doUpgradeUnitData(unitSelectedID, upgradeType); SetStatsAndUpgradeInfo(); }
public void SetAttribute(string unitID, float expGot) { this.unitID = unitID; this.expGot = expGot; AssignObjects(); unitData = Master.UnitData.GetUnitDataWithUpgradeByID(unitID); SetUnitIcon(); SetExpLevel(); }
void Start() { data = Master.UnitData.GetUnitDataWithUpgradeByID(unitID); status.CurrentHealth = data.Health; status.CurrentAmmo = data.NumberOfAmmoToReload; Idle(); GetBulletPrefabs(); OnStart(); Master.Touch.AddTouchEvent(TouchController.TouchType.TouchUp, OnTouchUp); }
private void SetUnitPreview() { if (unitShow != null) { Destroy(unitShow); } this.unitData = Master.UnitData.GetUnitDataWithUpgradeByID(unitSelectedID); unitShow = NGUITools.AddChild(UnitPreview.unitShowPanel, Master.GetUnitPrefabByID(unitSelectedID)); unitShow.transform.Find("Sprite").gameObject.layer = LayerMask.NameToLayer("UI"); UnitPreview.unitNameLabel.text = unitData.UnitName; UnitPreview.unitPriceLabel.text = unitData.Price.ToString(); UnitPreview.unitTimeCountdownLabel.text = unitData.TimeCountdownSelect.ToString(); UnitPreview.unitAmmoLabel.text = (unitData.NumberOfAmmoToReload != -1 ? unitData.NumberOfAmmoToReload.ToString() : "No"); UnitPreview.unitNumberOfShootToUpgradeLabel.text = unitData.NumberOfShootToUpgrade.ToString(); }
void Start() { data = Master.UnitData.GetUnitDataWithUpgradeByID(unitID); status.CurrentHealth = data.Health; status.CurrentAmmo = data.NumberOfAmmoToReload; Idle(); GetBulletPrefabs(); OnStart(); Master.Touch.AddTouchEvent(TouchController.TouchType.TouchUp, OnTouchUp); if (isSpineAnim) { if (anim == null) { anim = transform.GetComponent <SkeletonAnimation> (); } transform.localScale = new Vector3(31f, 31f, 31f); Master.GetChildByName(gameObject, "Sprite").gameObject.SetActive(false); } }
private void SetUnitPreview() { if (unitShow != null) { Destroy(unitShow); } this.unitData = Master.UnitData.GetUnitDataWithUpgradeByID(unitSelectedID); unitShow = NGUITools.AddChild(UnitPreview.unitShowPanel, Master.GetUnitPrefabByID(unitSelectedID)); unitShow.transform.Find("Sprite").gameObject.layer = LayerMask.NameToLayer("UI"); unitShow.transform.Find("Sprite").transform.localScale = new Vector3(60, 60, 60); unitShow.transform.position = UnitPreview.unitPosition.position; unitShow.transform.localPosition = new Vector3(26f, -190f, 0); Debug.LogError(unitShow.transform.position.ToString()); UnitPreview.unitNameLabel.text = unitData.UnitName; UnitPreview.unitLevel.text = unitData.Level.ToString(); UnitPreview.unitExpSlider.value = (float)(unitData.Exp / Master.UnitData.GetMaxExpAtLevel(unitData.Level)); UnitPreview.unitPriceLabel.text = unitData.Price.ToString(); UnitPreview.unitTimeCountdownLabel.text = unitData.TimeCountdownSelect.ToString(); UnitPreview.unitAmmoLabel.text = (unitData.NumberOfAmmoToReload != -1 ? unitData.NumberOfAmmoToReload.ToString() : "No"); UnitPreview.unitNumberOfShootToUpgradeLabel.text = unitData.NumberOfShootToUpgrade.ToString(); }
private void IncreaseStats() { data = Master.UnitData.GetUnitDataAfterUpgradeInGameplay(data); status.CurrentHealth = data.Health; }
void OnGUI() { if (!isShowWindow) { isShowWindow = true; //EditorWindow.GetWindow(typeof(UnitsEditor)); LoadUnitsData(); } //header float space = 15; GUILayout.Space(space * 0.5f); EditorGUILayout.LabelField("Units Data Manager!"); GUILayout.Space(space * 0.5f); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Add Unit")) { UnitDataController.UnitData newUnitData = new UnitDataController.UnitData(); newUnitData.UnitID = (unitDataController.unitDataCollection.ListUnitsData.Count < 10 ? "0" + (unitDataController.unitDataCollection.ListUnitsData.Count + 1).ToString() : (unitDataController.unitDataCollection.ListUnitsData.Count + 1).ToString()); unitDataController.unitDataCollection.ListUnitsData.Add(newUnitData); } if (GUILayout.Button("Save Data")) { unitDataController.Save(unitDataController.unitDataCollection); } EditorGUILayout.EndHorizontal(); GUILayout.Space(10); EditorGUILayout.BeginVertical(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(450), GUILayout.Height(490)); ///load list for (int i = 0; i < unitDataController.unitDataCollection.ListUnitsData.Count; i++) { listUnitSelect[i] = EditorGUILayout.Foldout(listUnitSelect[i], "Unit " + unitDataController.unitDataCollection.ListUnitsData[i].UnitID); GUILayout.Space(space * 0.3f); if (listUnitSelect[i]) { EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].UnitID = EditorGUILayout.TextField("ID", unitDataController.unitDataCollection.ListUnitsData[i].UnitID); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].UnitName = EditorGUILayout.TextField("Name", unitDataController.unitDataCollection.ListUnitsData[i].UnitName); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].Health = float.Parse(EditorGUILayout.TextField("Health", unitDataController.unitDataCollection.ListUnitsData[i].Health.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].Damage = float.Parse(EditorGUILayout.TextField("Damage", unitDataController.unitDataCollection.ListUnitsData[i].Damage.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].AttackSpeed = float.Parse(EditorGUILayout.TextField("Attack Speed", unitDataController.unitDataCollection.ListUnitsData[i].AttackSpeed.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].Range = float.Parse(EditorGUILayout.TextField("Range", unitDataController.unitDataCollection.ListUnitsData[i].Range.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].Critical = float.Parse(EditorGUILayout.TextField("Critical", unitDataController.unitDataCollection.ListUnitsData[i].Critical.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].NumberOfAmmoToReload = int.Parse(EditorGUILayout.TextField("Number of Ammo To Reload", unitDataController.unitDataCollection.ListUnitsData[i].NumberOfAmmoToReload.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].NumberOfShootToUpgrade = int.Parse(EditorGUILayout.TextField("Number of Shoot To Upgrade", unitDataController.unitDataCollection.ListUnitsData[i].NumberOfShootToUpgrade.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].Price = int.Parse(EditorGUILayout.TextField("Price", unitDataController.unitDataCollection.ListUnitsData[i].Price.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].TimeCountdownSelect = int.Parse(EditorGUILayout.TextField("Time Countdown", unitDataController.unitDataCollection.ListUnitsData[i].TimeCountdownSelect.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); unitDataController.unitDataCollection.ListUnitsData[i].UnlockAtLevel = int.Parse(EditorGUILayout.TextField("Unlock At Level", unitDataController.unitDataCollection.ListUnitsData[i].UnlockAtLevel.ToString())); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); if (GUILayout.Button("Remove Unit")) { unitDataController.unitDataCollection.ListUnitsData.Remove(unitDataController.unitDataCollection.ListUnitsData[i]); } EditorGUILayout.EndHorizontal(); } } EditorGUILayout.EndScrollView(); EditorGUILayout.EndVertical(); }