public override void StopInteract(Interactable interactor) { isAttacking = false; Debug.Log("STOPPING " + interactor); base.StopInteract(interactor); interactorCombat.StopAttack(); interactorCombat = null; }
public override void StopInteract(Interactable interactor) { base.StopInteract(interactor); isAttacking = false; base.StopInteract(interactor); enemyCombat.StopAttack(); enemyCombat = null; }