コード例 #1
0
 private void OnEnable()
 {
     player                 = GameObject.Find("Player");
     attackComponent        = GetComponent <UnitAttackComponent>();
     navMeshAgent           = GetComponent <NavMeshAgent>();
     navMeshAgent.speed     = speed;
     navMeshAgent.isStopped = true;
 }
コード例 #2
0
 private void OnEnable()
 {
     player          = GameObject.Find("Player");
     playerStatus    = player.GetComponent <UnitAttackComponent>();
     waitAttackSpeed = new WaitForSeconds(attackSpeed);
     StartCoroutine(AttackPlayer());
     StartCoroutine(CheckDead());
 }