private void OnEnable() { player = GameObject.Find("Player"); attackComponent = GetComponent <UnitAttackComponent>(); navMeshAgent = GetComponent <NavMeshAgent>(); navMeshAgent.speed = speed; navMeshAgent.isStopped = true; }
private void OnEnable() { player = GameObject.Find("Player"); playerStatus = player.GetComponent <UnitAttackComponent>(); waitAttackSpeed = new WaitForSeconds(attackSpeed); StartCoroutine(AttackPlayer()); StartCoroutine(CheckDead()); }