void Update() { if (Input.mousePosition != lastMousePosition) { MouseRotation(); lastMousePosition = Input.mousePosition; } input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); input = input.normalized; if (Input.GetButtonDown("Fire1")) { unitActions.AttackToggle(); } if (Input.GetButtonDown("Jump")) { unitActions.DashToggle(); } }