void StartEvent() { if (eventRoutine != null) { curAI.StopCoroutine(eventRoutine); } if (repeatRoutine != null) { curAI.StopCoroutine(repeatRoutine); } eventRoutine = curAI.StartCoroutine(StartTriggerEvent()); }
public void DoEvent(UnitAITrigger _trigger, int _index, Collider _col = null) { curAI = _trigger.CurAi; if (!equip) { equip = curAI.GetComponent <UnitEquip>(); } index = _index; finished = false; if (_col) { curTarget = _col; } if (startType == StartType.Instant) { StartEvent(); } else if (startType == StartType.WaitForPreviousToFinish && index > 0) { if (waitRoutine != null) { curAI.StopCoroutine(waitRoutine); } waitRoutine = curAI.StartCoroutine(StartWaitForPrevious(_trigger)); } }