public void Delete_unique_not_existing_element() { UniqueList <int> uList = new UniqueList <int>(); uList.Push(0); uList.Push(1); uList.Push(2); uList.DeleteUnique(3); }
public void Delete_unique_existing_element() { int expected = 0; UniqueList <int> uList = new UniqueList <int>(); uList.Push(0); uList.Push(1); uList.DeleteUnique(1); int actual = uList.Pop(); Assert.AreEqual(expected, actual); }