コード例 #1
0
ファイル: InventoryEditor.cs プロジェクト: dqtoy/golffun
    public void OnEnable()
    {
        items    = new List <GUIPurchasable> ();
        toRemove = new List <GUIPurchasable> ();
        InventoryPostProcessor.CreateInventoryIfNecessary();
        AndroidManifestGenerator.CreateManifestIfNecessary();
        using (TextReader reader = File.OpenText(InventoryPostProcessor.UNIBILL_JSON_INVENTORY_PATH)) {
            config = new UnibillConfiguration(reader.ReadToEnd(), Application.platform, new Uniject.Impl.UnityLogger());
        }
        for (int t = 0; t < androidBillingPlatforms.Count(); t++)
        {
            if (androidBillingPlatforms[t] == config.AndroidBillingPlatform.ToString())
            {
                androidBillingPlatform = t;
                break;
            }
        }
        foreach (PurchasableItem element in config.inventory)
        {
            List <IPlatformEditor> editors = new List <IPlatformEditor>();
            editors.Add(new GooglePlayEditor(element));
            editors.Add(new DefaultPlatformEditor(element, BillingPlatform.AmazonAppstore));
            editors.Add(new AppleAppStoreEditor(element));
            editors.Add(new DefaultPlatformEditor(element, BillingPlatform.MacAppStore));
            editors.Add(new DefaultPlatformEditor(element, BillingPlatform.WindowsPhone8));
            editors.Add(new DefaultPlatformEditor(element, BillingPlatform.Windows8_1));
            editors.Add(new DefaultPlatformEditor(element, BillingPlatform.SamsungApps));
            items.Add(new GUIPurchasable(element, editors));
        }

        currencyEditor = new UnibillCurrencyEditor(config);
    }
コード例 #2
0
 public UnibillCurrencyEditor(UnibillConfiguration config)
 {
     this.config = config;
     foreach (var currency in config.currencies)
     {
         this.currencies.Add(new EditableCurrency(currency));
     }
 }
コード例 #3
0
ファイル: Biller.cs プロジェクト: lomaikabini/slap-the-aliens
 public Biller(UnibillConfiguration config, TransactionDatabase tDb, IBillingService billingSubsystem, ILogger logger, HelpCentre help, ProductIdRemapper remapper, CurrencyManager currencyManager)
 {
     this.InventoryDatabase   = config;
     this.transactionDatabase = tDb;
     this.billingSubsystem    = billingSubsystem;
     this.logger          = logger;
     logger.prefix        = "UnibillBiller";
     this.help            = help;
     this.Errors          = new List <UnibillError> ();
     this.remapper        = remapper;
     this.currencyManager = currencyManager;
 }
コード例 #4
0
ファイル: Biller.cs プロジェクト: jhillkwaj/WordsOnWords
 public Biller(UnibillConfiguration config, TransactionDatabase tDb, IBillingService billingSubsystem, ILogger logger, HelpCentre help, ProductIdRemapper remapper, CurrencyManager currencyManager)
 {
     this.InventoryDatabase = config;
     this.transactionDatabase = tDb;
     this.billingSubsystem = billingSubsystem;
     this.logger = logger;
     logger.prefix = "UnibillBiller";
     this.help = help;
     this.Errors = new List<UnibillError> ();
     this.remapper = remapper;
     this.currencyManager = currencyManager;
 }
    public static void mergeManifest()
    {
        if (!Directory.Exists("Assets/Plugins/Android"))
        {
            AssetDatabase.CreateFolder("Assets/Plugins", "Android");
        }

        CreateManifestIfNecessary();

        string xml = new UnityResourceLoader().openTextFile("unibillInventory.json").ReadToEnd();
        UnibillConfiguration config = new UnibillConfiguration(xml, Application.platform, new UnityLogger());
        XDocument            doc    = XDocument.Load(AndroidManifestPath);

        doc = new AndroidManifestMerger().merge(doc, config.AndroidBillingPlatform, config.AmazonSandboxEnabled);
        doc.Save(AndroidManifestPath);
        AssetDatabase.ImportAsset(AndroidManifestPath);
    }
コード例 #6
0
 public AmazonJSONGenerator(UnibillConfiguration config)
 {
     this.config = config;
 }