/// <summary> /// 最前面を切替 /// </summary> /// <param name="topmost"></param> public void SetTopmost(bool topmost) { //if (_isTopmost == topmost) return; if (uniWin == null) { return; } uniWin.EnableTopmost(topmost); _isTopmost = uniWin.IsTopmost; StateChangedEvent(); }
public void SetTopmost(bool topmost) { uniWin.EnableTopmost(topmost); }