void OnEnable() { //Debug.Log("UniOSCCodeBasedDemo.OnEnable"); //Just to create a OSCEventTarget isn't enough. We nedd to enable it: oscTarget1.Enable(); oscTarget2.Enable(); oscTarget3.Enable(); oscTarget4.Enable(); oscTarget5.Enable(); oscDispatcher1.Enable(); oscDispatcher2.Enable(); //just a test to show that you can clear and add data (is overwritten with 0 and 1 at Update()) oscDispatcher2.ClearData(); oscDispatcher2.AppendData("TEST2"); oscDispatcher2.AppendData("TEST2.1"); // We want sent continuously data so start our timer to set a flag at a given interval // The interval is in milliseconds. StartSendIntervalTimer(); }
void OnEnable() { oscDispatcher1.Enable(); // enable it. oscDispatcher1.SetBundleMode(true); oscDispatcher1.ClearData(); // clear data just in case. }