public void Respawn() { Destroy(UniCraft.Player.gameObject); UniCraft.SpawnPlayer(new Vector3(0, Chunk.GetSurfaceY(0, 0) + 2, 0)); UniCraft.CursorLocked = true; gameObject.SetActive(false); }
public void Damage(int amount, string killerMessage) { Health -= amount; if (Health <= 0) { IsDead = true; UniCraft.ShowDeathGUI(killerMessage); } }