protected override void Update(GameTime gameTime) { base.Update(gameTime); Vector2 Mousepos = GetRealMousePos(); KeyboardState keyboard = Keyboard.GetState(); currentBounds = new Rectangle(((int)Mousepos.X / tileSize) * tileSize, ((int)Mousepos.Y / tileSize) * tileSize, tileSize, tileSize); //undo/redo if (keyboard.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftControl) && keyboard.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Z) && prevKeyboard.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.Z) && keyboard.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.LeftShift)) { tileMapEditHandler.Undo(ref tileMap); } if (keyboard.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftControl) && keyboard.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift) && keyboard.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Z) && prevKeyboard.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.Z)) { tileMapEditHandler.Redo(ref tileMap); } prevKeyboard = keyboard; }